I'm unsure why people keep bringing up 20th century heroes and sci-fi characters in Medieval/Renaissance fantasy.
Are we gonna have to have that discussion about how D&D wears its influence on its sleaves or should I just go right to the part where there was a Morbius creature in the Fiend Factory (Didn't make it to the Folio, but showed how the influences came in), how 1E stuff had Mars encounter tables, multiple Shai-hulud expies, Ravenloft having pod people and Alien expies, there being canon stats for totally-not the Gargantuas and totally-not Mothra, or Spelljammer having Aura Battlers, Guyvers and Gamera with the serial numbers filed off?
And let's be honest, only kaiju buffs know or care about who the Gargantuas are. (They're twin monsters born from Frakenstein's Monster after he fell into the earth's core fighting Baragon)
Anywho, to drag it back for a bit
And to be clear I said published settings and novels inform and influence our preferences.
You want those preference to change - a PHB with wonderful creatures isn't going to do much on its own. Perhaps a different setting or novel might help influencing.
Please do not mischaracterise what I said to make some point.
For decades, D&D has published books like Complete Guide to Humanoids, to make these other options playable. This stuff has been in the game longer than some people on this forum has been alive. Of course folks are going to use the widespread alternate options they're given
And folks do use another setting. That's why Greyhawk has basically been dead since 3E, with only the potential modern revival, and FR (which allows for the myriad of groups) is the popular one, plus Eberron where its creator has a whole blog series helping you find places to put weird stuff
Yes. As I said earlier more novels and new settings will change traditional perspectives. Glad we agree.
Or, y'know. Warcraft 3 being big enough that anything that tries for the 'you should only have the basic races, who wants to play as orcs/anything vaguely interesting' is going to be negatively compared to an RTS from 2002, the game that launched both World of Warcraft and DotA, games who's impact is so massive you can track it in market dips for unrelated products