harlokin
First Post
No healing surges was my vote
I find it quite dispiriting how many people reject any concept of Healing Surges (in whatever form /whatever compromise) out-of-hand.
No healing surges was my vote
I feel like going in circles.
I don't reject it out of hand, I reject it because it wrecks my suspension of disbelief. I don't have a problem with characters being able to heal themselves, as long as they are able to use a plot device that makes sense according to the story. As problematic as potions, wands, and healing magic are, at least they offer a plausible explanation in this make-believe game. Binding one's wounds, catching one's breath, etc., are all fine and good for bar fights---but without the benefit of magic, how does one suddenly explain how the guy who was burned half-to-death by dragon fire ten minutes ago is able to calmly and painlessly press onward as if nothing had happened?I agree, and I find it quite dispiriting how many people reject any concept of Healing Surges (in whatever form /whatever compromise) out-of-hand.
As you pointed out, it is not a minor issue, but there is no way I can countenance going back to having to rely on magic...
Sure. Take a few ranks of heal in 3e and spend a couple of night in bed and you are good to go again.
Fighting through the pain is already IMO a part of the hp system, since loss of hp doesn't make you fight worse.
I'm not intentionally trying to fight against them (I don't even play 4e anymore), they just don't work for me - like they don't to at least some others. That other people, like you, do like them and can explain them well enough is beside the point.
I don't reject it out of hand, I reject it because it wrecks my suspension of disbelief. I don't have a problem with characters being able to heal themselves, as long as they are able to use a plot device that makes sense according to the story. As problematic as potions, wands, and healing magic are, at least they offer a plausible explanation in this make-believe game. Binding one's wounds, catching one's breath, etc., are all fine and good for bar fights---but without the benefit of magic, how does one suddenly explain how the guy who was burned half-to-death by dragon fire ten minutes ago is able to calmly and painlessly press onward as if nothing had happened?
(This is probably a bias on my part. One thing that drives me absolutely crazy in movies is how someone can get shot, then tie a dirty bandanna around the wound and carry on as if nothing ever happened, and by the next scene the wound is gone and forgotten. See also: hot-wiring a car and driving away, completely oblivious to the fact that steering wheels will lock without the key. But I digress.)
I don't argue the need for characters to heal themselves, especially in high-combat games. What I dislike is the method by which they do so. At least with the wands, potions, and such, you have a viable excuse as to how this happens (magic). It's an old one, and it's over-used...but it works for me.
Others might not agree or conform to my play style, and that's fine. That's why I think healing surges should be kept separate from the 5E core, and released in a book of alternate rules for low-magic campaigns.
The problem here is you're fighting against healing surges; if you try to work with them, they're perfectly sensible from a nonmechanical standpoint. They're an abstraction. Nothing more.
What I was saying is how does a commoner who at max health has 5 hp but was damaged and down to 1 hp is fully healed by CLW. However, our hero who at max health has 30 hp and is down to 1 hp only gets a scratch healed by CLW?
If you don't take the mortal wound until a hit drops you to 0hp why does it take days and weeks (if you like to play old school) to recover hit points that don't represent physical injuries?
Healing surges try to take this part of the game into account.
I mean, how else would you reconcile the HP yo-yo that's around in every edition of D&D? I mean, 3.x doesn't have explicit healing surges, but it does implicitly - how many potions and cure spells have you got?
Fair enough. I don't necessarily mean you're actively fighting them, only unconciously. It just bugs me when someone says they flat out don't make sense, because, well... It's demonstrably untrue. :/
IMO, this all ties in with conception of what HP is. If you're like me, and see HP as 95% grit, luck, and skill, and 5% wounds, and that those wounds are only "there" in the last bit of damage, and the actual nature of that damage is fluid based on effects that might be later used... it's a lot easier to accept HSs for nonmagical healing. When you're binding your wounds, you're not stuffing your intestines back in your stomach and tying a shirt over it, you'r wrapping bandages over a few fairly minor cuts and bruises.
I don't reject it out of hand, I reject it because it wrecks my suspension of disbelief. I don't have a problem with characters being able to heal themselves, as long as they are able to use a plot device that makes sense according to the story. As problematic as potions, wands, and healing magic are, at least they offer a plausible explanation in this make-believe game. Binding one's wounds, catching one's breath, etc., are all fine and good for bar fights---but without the benefit of magic, how does one suddenly explain how the guy who was burned half-to-death by dragon fire ten minutes ago is able to calmly and painlessly press onward as if nothing had happened?.
(This is probably a bias on my part. One thing that drives me absolutely crazy in movies is how someone can get shot, then tie a dirty bandanna around the wound and carry on as if nothing ever happened, and by the next scene the wound is gone and forgotten. See also: hot-wiring a car and driving away, completely oblivious to the fact that steering wheels will lock without the key. But I digress.)?.
I don't argue the need for characters to heal themselves, especially in high-combat games. What I dislike is the method by which they do so. At least with the wands, potions, and such, you have a viable excuse as to how this happens (magic). It's an old one, and it's over-used...but it works for me.