Cap'n Kobold
Hero
Strength-based Fighters are also good, but outside of a couple of specific builds it is arguable that Dex-based ones are better. Dex is just that good a stat, irrespective of class mechanics.Yes, I am aware that strength based rogues are good, if you multiclass into barbarian, but Dex based ones are rewarded more.
The book suggests Dexterity for a quick and simple rogue build. That doesn't mean that you can't make an effective rogue in a different way. The book suggests Strength as a primary stat for a paladin, but an Elven dex-based paladin is very powerful.Nah. The rogue is clearly Dex biased. Sneak attack only triggers with advantage and "flanking". The main way they get advantage is stealth. Flanking relies on having good defensive state, which for Rogues mean high Dex. The book has Dexterity as the rogue's primary score.
In order to get Sneak Attack, a Rogue can walk up to a creature fighting an ally, make an attack, and walk off again. Or just chuck a dagger. And that is assuming that the rogue isn't enabling sneak attack with a different method such as . . .
A Loremaster version would probably require an Int check with proficiency based on the creature type. You don't want to require too many checks in addition to attack and damage each round.Sure but it is to me is rather tame. There is little espression of lore and knowledge in how Insightful Fighting works.To me at least.
That isn't an issue with a class or lack thereof. Its an issue with the 5e skill system (or lack thereof), and how it is used by your DM.I want skill to have defined worldly effects like they do in the real world and many fantasy.
I wan Nature to allow me to analyze venoms. I want Arcana to allow the character to understand and affect magical items, obstacles, and beings.. I want Religion to reinforce holy objects and items. I want Persuassion and History to allow use of special terms and laws during negotiation.
I want my character to use theirbrain to do something other than magicing some problem away.
Yes, but in the context of using special words to alter your foes, enhance your allies, reveal secrets etc . . . There is already a system in the game that does precisely those things.Does Science not exist in D&D?
Does the FR have no law schools?
Does chemical reactions not happen in Eberron?
Do people not study philosophy in Dark Sun?
Science is almost literally "How the world works". Magic is part of the world and thus subject to study and analysis as much as science. Knowledge Nature tells you about magical natural creatures as well as mundane ones for example.Does mundane science, arts, and diplomacy not exist in D&D?
Does fantasy science, arts, and diplomacy not exist in D&D?
Is everything magic?