Ahnehnois
First Post
Agreed. There's nothing wrong with having a FantasyCraft style rule somewhere that says "Heroes of Destiny: if the DM decides that the PCs are destined for greatness, he may deem them immune to effects that cause death or disablement; they suffer X effect on a failed save instead". Or a similar option under one of various other justifications. You can have a game where characters can't die at all if you want it.And, truly, if there are options for no SoD then fine. There is nothing wrong with that. But if the system presume they don't exist then that is also an absolute that closes out play styles. (as the past few years have shown so well)
There's nothing exclusionary about putting a bodak in the core rules that works the way it always has.