D&D (2024) Should a general Adventurer class be created to represent the Everyman?

My point is that the 5th Edition fighter and rogue, especially in 2024, are too skilled and specially trained to "just become".

The fighter would take at least a year of training. And that's the minimum to learn every weapon, every armor, and how to practice every Weapon Mastery. And a fighting style.. And that's just assuming they aren't also training but not applying subclass techniques. An Eldritch Knight, Battle Master, or Rune Knight might be need extra years.

A rogue is looking at at least a few months. More likely a few years unless you are already on the path via a criminal or military background.
So there's no bridge for your 0-Level Hairdresser to suddenly become a real class. My advice: just pay hirelings to carry your torches & treasure ;)
 

log in or register to remove this ad

Look at DCC. Isn't that the game you're trying to play? Why do you need 5e for it?

The question isn't about DCC.

The question is "Since the 5e Fighter isn't a bigger pile of HP and extra accuracy/attacks anymore, would you need to create a new class to play a character who isn't specially trained anymore (outside of a warlock)"

I mean

A warlock can go from adventure incompetent on Monday to adventuring competent on Tuesday via the whim of a fairy princess
 



The question isn't about DCC.

The question is "Since the 5e Fighter isn't a bigger pile of HP and extra accuracy/attacks anymore, would you need to create a new class to play a character who isn't specially trained anymore (outside of a warlock)"

I mean

A warlock can go from adventure incompetent on Monday to adventuring competent on Tuesday via the whim of a fairy princess
Well, setting logic usually makes that sort of instant competence not a viable option for martial characters. Take the required time, or get your fairy Great Old One on the line.
 

D&D isn't a game about the everyman it's a game about Heroes with a capital H. The back of the Player's Handbook proudly proclaims, "Create Heroic Characters." It's a game where you adopt a fantasy persona such as "a mighty Fighter, a cunning Rogue, a faithful Cleric, a magical Wizard, or something else." If you want to play an everyman with humble origins, that's what backgrounds are for. Yeah, you started out as a baker, but now you're a pious Cleric battling the fiendish machinations of Iuz.

There were Kits from AD&D 2nd edition you could give classes to reflect a modest origin. Peasant Wizard and there was one in the Fighter's Handbook called Common/Peasant Hero or something like that. I think it's a fine idea for a background, but I'm not sure what purpose an everyman class would serve. Is it a martial class? Magic?
 

D&D isn't a game about the everyman it's a game about Heroes with a capital H. The back of the Player's Handbook proudly proclaims, "Create Heroic Characters." It's a game where you adopt a fantasy persona such as "a mighty Fighter, a cunning Rogue, a faithful Cleric, a magical Wizard, or something else." If you want to play an everyman with humble origins, that's what backgrounds are for. Yeah, you started out as a baker, but now you're a pious Cleric battling the fiendish machinations of Iuz.

There were Kits from AD&D 2nd edition you could give classes to reflect a modest origin. Peasant Wizard and there was one in the Fighter's Handbook called Common/Peasant Hero or something like that. I think it's a fine idea for a background, but I'm not sure what purpose an everyman class would serve. Is it a martial class? Magic?
5.5 certainly operates on the heroic assumption. I'm not sure you could definitely say that for the D&D galaxy as a whole.
 




Remove ads

Top