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D&D (2024) Should a general Adventurer class be created to represent the Everyman?

First people demanding that the mage get more powerful.
Who the heck started that!?!?!?

Mages have always been powerful. In 3E you had the whole LFQW issue (so I've heard). I mean, I can see the rest:
Then people demanded that the priests get more powerful because nobody wanted to play healer.

Then people demanded that the warriors get more powerful to match the spellcasters.

Then people demanded that the rogue get more powerful because they got left behind.

But not the first one. If anything, nerfing the casters would have kept the game to your "Everyman" concept.

As it is, D&D now is much to frontloaded and 2024 just made it worse.

However, @Theory of Games makes a very valid point:
most D&D players don't want to play 0-Level Joe Nobody.

Unless you can make playing that kind of PC interesting.

Unfortunately, that is basically the opposite direction the trends in the game are going for the most part, when it comes to D&D anyway.
 

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i mean...characters go from level 1 to 20 in what, 44 adventuring days? is it really that much of a stretch to play a fighter or rogue as an everyman? i'd argue going from "trained combatant" to "legendary slayer of myth" in less then 2 months is a far bigger stretch then the everyman starting with some competency.
Both concepts feel ridiculous to me personally.
 


It's a full class.

It's John the Bakers Boy who follows behind Sir Gary, Reverend Sally, and Harzad the Great. Then later Johnny learns he is a descendant of Samuel Strong, Hero of the Second Empire and his incredible luck is the residual luck is a mixture of blessing of the gods and his strong bloodline causing near misses against him and heart strikes from him. Then when the 4th Empire is crown a new ruler, they all realize Johnny is one of the destined heroes of a prophecy anytimr the Empire is in danger

No months of special swordsmanship training.
No decades of arcane study
No hours of stealth missions

Just learning on the field and lucky hits.
First, Baker's Boy is a background. Second, the Zero-to-Hero trope works with ANY existing class. The only thing that it doesn't reflect is the character being worthless at level 1 compared to other level 1 peers.

But let's fiddle with the idea of a character that comes from a divine-favored bloodline of luck. Let's call it a "Scion". So as level 1 Scion, every "Scion" has to start their adventure has a henchman proficient only in Simple Weapons and no Armor training, no magic abilities or spells, and everyone else is better than them. And through henchman-work and field learning, they just magically become proficient, or even expert over time with just about anything the player wants (but not following the training of any other established class' structure), so the player can modularly recreate their vision of the character and the gear they evolve to use? Because hours, weeks, months, and years worth of time DOES pass in the campaign. They do have to become trained in gear, or they are stuck with simple weapons and no armor.

What kind of gear would three different L10 Scions use, and how would they fight in ways that would be different from each other and other classes?

Also how would "luck" and "survivability" be implemented in a way that does not overlap with the Lucky feat or the Halfling ability? Or Toughness? Do they have heroic advantage, or add extra dice, or double proficiency modifier, on all ability checks? Attack rolls? Saving throws? Damage rolls? Evasion-type abilities? Max Hit Points? Auto-success?

If not trickling out those types of generic bonuses over time, there doesn't seem to be enough generic design space for a class that is supposed to represent the idea of "A nobody with no training, that somehow gets training that has nothing to do with any other classes of the more skilled people he's traveling with and learning from."

I guess there is a market for players who want a zero-to-hero demigod who just succeeds at everything they attempt, and survives all the time. It might work for a Mary Sue story, but I'm not interested in that kind of design for a PC class. But I understand how others might be interested, so I wish them good luck and great fun!
 

You make the point: players want capable - even hyper-capable - PCs. Exceptions noted, most D&D players don't want to play 0-Level Joe Nobody.

Unless you can make playing that kind of PC interesting.
why would anyone?

why play something that has a special ability: roll d20?

unless I can make up what the results are of that d20 every time I roll it?
 



So honestly, if I were statting up LotR in D&D terms (a fool's errand but hear me out) I'd probably make all the hobbits fighters or fighter/rogues.
Merry and Pipin are at most muliclass of level 2 expert and level 2-3 warrior ( 5e sidekick classes), but not more than level 5 all combined. Sam and Frodo, experts level 4-5.

D&d isn't really good game for everyman cause it doesn't have solid system for horizontal growth. You cannot get a little better at many things, without getting better proficiency bonus and more hp. It's way easier to create such characters in skill based systems.
 

Merry and Pipin are at most muliclass of level 2 expert and level 2-3 warrior ( 5e sidekick classes), but not more than level 5 all combined. Sam and Frodo, experts level 4-5.

D&d isn't really good game for everyman cause it doesn't have solid system for horizontal growth. You cannot get a little better at many things, without getting better proficiency bonus and more hp. It's way easier to create such characters in skill based systems.
The solution to this (for me) is to add rules for horizontal growth. Downtime can help a lot with this.
 

Who the heck started that!?!?!?

Mages have always been powerful. In 3E you had the whole LFQW issue (so I've heard). I mean, I can see the rest:
All the magic user fans who complained about restriction.


Unfortunately, that is basically the opposite direction the trends in the game are going for the most part, when it comes to D&D anyway
I think many folks are missing the point.

No one is trying to play level 0 merchant.
Maybe a level 7 merchant.
 

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