green slime
First Post
Gnarlo said:My favorite take on it, Sean Connery drilling the troops in The Man Who Would Be King :
"You are going to become soldiers! A soldier does not think! He only obeys! Do you really think that if a soldier thought twice he'd give his life for queen and country?! Not bloody likely! He wouldn't go near the battlefield! One look at your foolish faces tells me you're going to be crack troops! Oh, him there, with the 5 1/2 hat size, he has the makings of a bloody hero !"
/gnarlo!
That movie has to be one of my all time favourites!
Great movie.
And back on topic:
What many, many players fail to understand, IMX, is that if you have über stats, über equipment, über magic, then the BBEG just gets tougher.
Sure it is all about the story, and what the characters make do in the world. But the DM's job is to challenge the players. The players want über stats to be better. It hardly matters what the average Joe Blow is. No player ever asks what the average stats for a farmer is.
SO it isn't a problem with the all-over campaign involving semi-intelligent, non-charismatic, bumbling, inbreed weaklings straight of the farm for Heros. The problem is one of player perception, where MORE is better. 14 is a good stat, but 16 is better. They want to play Mozart-cum-Arnold-cum-Einstein and they think they need to in order to survive. +3 magical weapon is good, +4 is better. The whole system is fascinated with incremental improvements that don't REALLY do anything, because the opposition just gets better!
Personally whether the heros are better than the normal farmer or worse, makes no difference, as long as the group (the players) as whole enjoy themselves. If someone sits around and feels that their PC is a hopeless case and playing the game is a complete waste of time, then one has to look at why. Some people are just prone to constantly making bad choices in-game.