Originally posted by Snoweel But are they head and shoulders above the rabble because of their stats or because of their exploits? Or because of their pride?
Some measure of the three.
You need the raw ability first of all. If you have two left feet and ten thumbs, well, it's doubtful that you'll make much in the way of a hero.
Ability is the potential from which a hero's exploits will be realized.
So should adventurers have better stats than other people? Well, it depends.
Are you running a gritty game where things like surviving the night and helping keep a town safe from a bandit king will be your claim to fame? Or one where your characters can wade Jet Li/Arnold Schwarzengger/Errol Flynn style through hordes of baddies, and hold the fate of creation in their hands?
Are you character sweating every fight they get in? Or are they characters in a John Woo film?
Honestly, for gritty, realistic games, I think D&D is just a poor tool because of levels and hit points. Even Batman or the Punisher - great gritty heroic characters who we would definitely consider "high level" worry about things like guns. I loved a line from a Green Arrow comic where Ollie Queen is ranting about how a guy tried to shoot him *in... the... head.*
A high level character in D&D has no worries about walking into a room filled with guys with guns (or bows or swords) because he knows he has enough HP to laugh at them and kill them all handily.
So most of my D&D games tend towards epic fantasy. In the Odyssey sense, not the ELH sense. Even a 5th level character can be an epic hero. But what separates them from everyone else is the "larger than life" of heroism and in D&D, when the dice hit the battlemat, that means better stats.