Umbran said:As a DM, it is far easier for me to tinker with the current, highly predictable advancement. I can easily determine how alterations in the rate I give out XP will impact character advancement. If the game used a more complicated advancement curve, figuring out how I wanted to adjust XP would be more difficult.
Li Shenron said:IOW, the question could be rephrased as "Should advancement rate be (more or less) the same at every level, or should it slow down the higher the level?"
Li Shenron said:If you give Xp according to something else than the Xp table in the DMG, then take that into account. The question is not targetted to the current system but to the system YOU like using (not even necessarily D&D).
I like both in different circumstances. For some games, say Nobilis or four color supers, I'd prefer no advancement at all (though perhaps a few extra points to round out characters who were poorly-optimized.)Thanee said:I prefer approximately linear (precise linear is pretty unreasonable, of course), but with a higher starting point and a lower slope.
For example...
D&D starts very low and rises extremely fast.
Shadowrun starts high and rises slowly.
I prefer what Shadowrun does over what D&D does. You start out on a level, where you can do quite a bit already and you still notice the difference when you gain experience, but it takes a long time until you become twice as powerful overall. In D&D you start out as a complete loser (ok, one step ahead of the Commoner) and double your overall power every other level, roughly.
Bye
Thanee