Tinker
First Post
First, I don't think DnD 3.x advancement is linear, I think it is exponential. That is, I think each level represents a breater increment of power than the one before (on average - there are a few dead levels here and there, but there's a generally increasing trend).
As an illustration, take a simple fighter. As she increases in level, she has more hit points and an equal or better armour class, so against the same oppoentent she lasts more rounds. And she has a better attack bonus and the same or better damage, so against the same opponent, she does more damage per round. Increasing damage per round times increasing number of rounds per combat, equals exponential increase in her ability to kill opponents.
Similar maths applies, perhaps even more so, to spellcasters.
So exponential advancement is inherent in the level progression. It is only exponential increase in opponent power that keeps it in balance.
As far as rate of progression throutgh the levels goes, I think it has to be by agreement between DM and players. Whatever is most fun. Like an earlier poster suggested, go slow through levels you like and fast through levels you don't have so much fun with. Adjust xp as necessary.
As an illustration, take a simple fighter. As she increases in level, she has more hit points and an equal or better armour class, so against the same oppoentent she lasts more rounds. And she has a better attack bonus and the same or better damage, so against the same opponent, she does more damage per round. Increasing damage per round times increasing number of rounds per combat, equals exponential increase in her ability to kill opponents.
Similar maths applies, perhaps even more so, to spellcasters.
So exponential advancement is inherent in the level progression. It is only exponential increase in opponent power that keeps it in balance.
As far as rate of progression throutgh the levels goes, I think it has to be by agreement between DM and players. Whatever is most fun. Like an earlier poster suggested, go slow through levels you like and fast through levels you don't have so much fun with. Adjust xp as necessary.