JonnyP71
Explorer
I'm strongly against ASIs as they tend to result in characters looking very similar in mechanical terms - so many will have 20 in their main stat and thus be capped in a ridiculously short amount of time in adventuring terms.
The 1E Cavalier was called out earlier in the thread as the class that initially begin the trend of improving stats - that is true, but when the numbers are crunched, on average a Cavalier would gain 1 point in each of Str/Dex/Con over the course of about 10 levels. In 1E this would take ages, with levels 7-10 require massive amounts of experience - potentially 20+ lengthy sessions (or more) per level. Add to this the highly perilous life of a low-level Cavalier - a character that cannot retreat from battle, must always directly engage the strongest opponent in melee (no missiles allowed), and who must answer directly to a patron's orders.
This is very different to the modern, faster levelling approach, with 2 stat points being available every 4 levels, and it typically taking about 5 sessions per level, with that rate speeding up after level 10 if exp is handled by the book (a party of mine went through level 11 in about 8 hours of fairly combat heavy play, contrast that with my 1E group, currently level 4, and gaining exp at the rate of about 1k per 6 hour session - that's 50-60 hours of play to go from 4 to 5).
I much prefer the *old ways*, tie stat gains into the ageing process, with a few rare magical enhancements - otherwise they are pretty much fixed. Let characters gain power through improved level/class based abilities, and better magic items at higher levels. I Like the loss of Con due to being raised from the dead, I like the risk of System Shock/Resurrection failure being based on Con, and as that dwindles with every lowering Con, so the threat of death increases.
But then I'm just an old grognard who is out of touch with today's "wham bam I want it now" gaming circles.
The 1E Cavalier was called out earlier in the thread as the class that initially begin the trend of improving stats - that is true, but when the numbers are crunched, on average a Cavalier would gain 1 point in each of Str/Dex/Con over the course of about 10 levels. In 1E this would take ages, with levels 7-10 require massive amounts of experience - potentially 20+ lengthy sessions (or more) per level. Add to this the highly perilous life of a low-level Cavalier - a character that cannot retreat from battle, must always directly engage the strongest opponent in melee (no missiles allowed), and who must answer directly to a patron's orders.
This is very different to the modern, faster levelling approach, with 2 stat points being available every 4 levels, and it typically taking about 5 sessions per level, with that rate speeding up after level 10 if exp is handled by the book (a party of mine went through level 11 in about 8 hours of fairly combat heavy play, contrast that with my 1E group, currently level 4, and gaining exp at the rate of about 1k per 6 hour session - that's 50-60 hours of play to go from 4 to 5).
I much prefer the *old ways*, tie stat gains into the ageing process, with a few rare magical enhancements - otherwise they are pretty much fixed. Let characters gain power through improved level/class based abilities, and better magic items at higher levels. I Like the loss of Con due to being raised from the dead, I like the risk of System Shock/Resurrection failure being based on Con, and as that dwindles with every lowering Con, so the threat of death increases.
But then I'm just an old grognard who is out of touch with today's "wham bam I want it now" gaming circles.