maddman75 said:
That means that the whole flow of the game is disrupted, one player sitting out most of a session while he generates a new character and then I have to find some artificial way to introduce him into the group midgame, or have him sit out even more.
You're making your own assumptions there. I've decided that not letting a player participate because his character is dead or not present is not the kind of metagaming I want.
& the introduction of a new PC is often the sort of thing that makes for interesting party dynamics. In the rare cases when introducing a new PC takes some thought on the DM's part--well, I'm always happy DMing brings me such challenges. That's why I play these games.
Not that I'm trying to convince you to change how you game. I'm just discussing the topic. I completely agree with you that the PCs can suffer meaningful defeats without dying. PC death can, however, add its part to the whole as well.
Jedi_Solo said:
Most (if not all) of my characters have a background, friends and family.
But creating a new PC means an opportunity to create more of that stuff!
Besides, the PC's death doesn't mean that their background, friends, & family have no role to play. If they had been really involved in the happenings of the game, why wouldn't they continue to be? (& if they weren't, then is it really such a big loss?) & there's no rule against the backgrounds for different PCs being connected. Indeed, that'd be a good thing!
Jedi_Solo said:
I hate it when that all goes away with one die roll (oh, look - I rolled a one on a save-or-die).
If you did something that deserves death, why would you complain about a chance to avoid it? What's the difference between a single save-or-die roll & the final damage roll that kills you because you didn't retreat when you had the chance.
It always eventually comes down to a single die roll if dice are involved at all. The game is about managing your luck...playing the odds. That's why we use dice. (Though randomless games can be fun too, but that's another topic.) So sometimes, even when you've done a good job of stacking the odds in your favor, it's not going to go your way. You make your choices, & you take your chances.