WotC could have just as easily kept D&D 3.5 (as the RPG they already had) while taking the D&D Minis product line and making that their flag ship for the new combat system we see in 4E. Had they done so, they could have possibly reaped the rewards of both the 3.5 fans while at the same time drawing in more players who enjoy less of the RPG side of gaming through the combat system of 4E
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I never said, though you're inferring, 3.5 is a better RPG than 4th.
I'm confused - you say that 4e as a minis game would have "drawn in more players who enjoy less of the RPG side of gaming", and you think this is
not saying that 3.5 is a better RPG than 4th. I don't get that.
you can take the opinion that 4E is a better game for RPing that 3.5 if you like
It's better for the RPG I want to play. It may not be better for you. I'm pretty confident it's not better for BryonD. There are different playstyles out there. 4e suits some of them. (And I'm not talking about the "tactical skirmish" playstyle. Like Neonchameleon says, I'm talking about non-simulationist RPGing, which is supported by 4e's metagame mechanics in action resolution, and it's support for metagaming in encounter design.)
RP has always been disassociated from the rules and mechanics, so the argument is null.
Not everyone agrees with this. I think that mechanics have a big influence on RPing. A simple example: in Runequest a character has separate attack and parry skills - if another character hits your character in melee, you roll you parry skill to block the blow. In Rolemaster, attack and parry come from the same bonus pool, so each round in melee you get to
choose how much your PC favours attack over defence, or vice versa. The Rolemaster mechanic opens up the door to playing one's PC as reckless, cautious etc - a mechanical decision that matters to RP.
(This example is also enough to refute the suggestion that combat is at odds with RP. But there are plenty of other examples, including The Riddle of Steel and Burning Wheel, that are available if required.)
4e has a lot of these sorts of mechanics. They're what distinguish it's approach to PC build from other editions of D&D and other mainstream fantasy RPGs.
if you want to argue that RP is associated with the rules and mechanics and that 4E does it better than 3.5 or PF, then I'd suggest starting another thread, since that has been the rub of many players who despise 4E and made the claim that it isn't a good RPG due to the fact that it is designed like an MMO video game, is a combat centered game, is designed with RP as an after thought, so on and so forth.
I'm assuming that you're not actually asserting, yourself, that it is a fact that 4e is designed like an MMO video game and is designed with RP as an afterthought. Also, I'm not saying that 4e is a better game than 3E/PF per se. I'm saying that it's better for the sort of game I want to run.
As for how that sort of game works, check out any number of recent threads: "In defence of the theory of dissociated mechanics", "Is D&D about combat", "5e announcement cancelled", "Could WotC please everyone", "5e toolkit", and probably others I can't remember.