Good point.Taking the maximum of CON score and die roll makes CON barely worth it for the martial classes, which doesn't seem to be what we want. It also requires record keeping of each roll in case your CON goes up later.
Reroll con bonus or lower is worth +0.5 per bonus point. So +5 con makes a 1d12 average 6.5+2.5=9.0, while 1d6 is worth 6.Taking the maximum of CON score and die roll makes CON barely worth it for the martial classes, which doesn't seem to be what we want. It also requires record keeping of each roll in case your CON goes up later.
So we go for +CON to +1/2 CON on average, and now have to track all HP rolls to potentially adjust if CON increases. For simplicity if we want 1/2 CON mod, just do 1/2 CON mod.Reroll con bonus or lower is worth +0.5 per bonus point. So +5 con makes a 1d12 average 6.5+2.5=9.0, while 1d6 is worth 6.
Sure:I wonder if there's a way you could whip up a system where your Constitution doesn't necessarily increase your HP directly but it increases the size of your hit die
Huh. I kinda like it.Sure:
CON 7 or lower: d4 HD
CON mod + 0/-1: d6
CON mod +1/2: d8
CON mod +3/4: d10
CON mod +5/6: d12
CON mod +7 or better: d20???
Something like that... shrug
Thanks. It is pretty simple, obviously, so maybe that is the appeal?Huh.
I kinda like it.
I'd tweak the numbers a bit to fit the 5th Edition standard ability score range, but the overall idea is pretty great. Maybe something like:Thanks. It is pretty simple, obviously, so maybe that is the appeal?
Also, IME it captures the most common range of CON scores in PCs, being 12-16, which corresponds mostly to the most common HD type for classes (d8s and d10s).
Sure, that works, too.I'd tweak the numbers a bit to fit the 5th Edition standard ability score range, but the overall idea is pretty great. Maybe something like: