javcs said:The stuff is only effective for 2d4 rounds.
With all due respect, in D&D combat, that might as well be an eternity.
javcs said:The stuff is only effective for 2d4 rounds.
molonel said:With all due respect, in D&D combat, that might as well be an eternity.
blargney the second said:I removed them from my game because they're as effective as a 4th level spell (enervation) for too low a cost.
green slime said:Yep. The affected PC may as well slash his own wrists and be done with it.
OKay.blargney the second said:I know. Compare the numbers that result from the two effects.
-blarg
Jhulae said:Okay, so if one PC become entangled for 2d4 rounds, and he "might as well slash his own wrists", how do all of you handle Entangle, which is a 1st level spell that affects a 40' radius and has a higher avoidance and escape DC, as well as lasting 1 minute a level, meaning at the *least* 10 rounds?
wha? What's wrong with FtP?frankthedm said:I believe a 3E designer has admitted the tanglefoot bag was a mistake. Or maybe that was "Find The Path"
pallandrome said:I love when my players use tanglefoot bags on my NPCs. I usually let it work once or twice, then I have an NPC ready an action to pop the bag with an arrow as soon as the PC pulls it out of his backpack. Hilarity ensues.