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Should I nix the PC's Paladin status?

Good ferkin heck, I've just been reading Wulf's story hour and, frankly, I'm stunned at the loss of Paladinship for Karak. And he didn't do anything near as bad as mine.

Sheesh. ;)
 
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Lela said:
She was mad at the situation and, chaos being what it is (not logical) took out much of it on the paladin (who should know better).

As an added note, she doesn't like stupidity. As she saw it, the group Communed with her and then came to tell her what they found out while doing so. And no one had bothered looking at their spell lists before coming to see her. She just ended up telling them that Plane Shift was a spell castable by the party cleric.
couple questions:

1) Taking it out on the paladin for the group's actions AND her PMS, even after the paladin stopped the first quickly, IS making the PP a whipping boy.

2) Punishing players for not correctly realizing what spells their PC's could use to solve a problem is metagming garbage, no offense.
If I played a wizard, and didn't recognize that my PC had a spell that could be used, and I was punished for it for being "stupid" by DM fiat, than I would be all over you.

So all players are supposed to play perfectly? Even with all those spells they get, and all the possible uses of some of them?

Man, you sound unneccesarily strict and demanding of your players : my group isn't expected to run their PC's perfectly.

If it WAS so obvious that to use the PC's spell, than why didn't you remind the player that his PC would know to use the spell?!

Meta-gaming works both ways, you know.
I believe that a PC would have more knowledge about his abilities that he uses every day of his life (and struggled hard to acquire) than the player would.
If a player misses something obvious, just nudge him that the PC would know, or do an INT check or something.
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About your paladin PrC:
very good job, actually, and I have seen MANY Alt-Paladins as PrC's thru the years.
That actually might work, with a couple tweaks (i.e. Turn Undead is useless for anything other than powering Divine Feats unless based on Character Level).
But you did what almost every Palaind PrC maker misses:
made their abilities based on Character Level, not Class LEvel (Smite Evil and Lay on Hands and Companion) become useless if based on Class levels.
And you gave them more smites, which they need SOOOO bad.

Kudos!
 

Rep, I see you've managed to twist my words like an expert. I respect that. Well done.


One the PrC, I decided to make it character level based on reading almost exactly what you just said back on one the core character vs. PrC debates (I actually support core but was trying out the other anyway). Perhaps it was post made by you. :D

If a paladin atains my PrC, they should have been living and preparing for it all their lives. This includes each and every level they gained while adventuring. Those are represented in their faith to their god and I won't take away that achievment. To me, it makes perfect sense for it to be character level.

I should point out that I doubt I would let it include levels gained in other classes after they've started the PrC (unless they finish all ten levels first). That starts to push balance issues.
 
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