Plane Sailing
Astral Admin - Mwahahaha!
It makes about as much sense as saying "hey, I ought to be able to stab him in the stomach with my sword and he automatically dies horribly".
However, you could easily remove the ST mechanic and say that the spells are irrisistable but have to be targetted correctly - and get the wizard to make a magical attack roll or spell roll or whatever against a DC analogous to the fighters attack roll against AC.
For heart ripping with telekinesis my sorcerers current favourite tactic is using telekinesis to grapple someone and then use the "do damage" option doing 1d3+8 damage each round. If you get someone to -10hp then "ping" you've managed to rip their heart out - it just takes longer to do it against a higher level target (she could rip a peasants heart out in 2r with telekinesis if she was evil - one round to grapple, one round to damage).
There are other gaming systems which don't have saving throws at all, and they have other ways of handling magic without allowing it to dominate the game.
Cheers
However, you could easily remove the ST mechanic and say that the spells are irrisistable but have to be targetted correctly - and get the wizard to make a magical attack roll or spell roll or whatever against a DC analogous to the fighters attack roll against AC.
For heart ripping with telekinesis my sorcerers current favourite tactic is using telekinesis to grapple someone and then use the "do damage" option doing 1d3+8 damage each round. If you get someone to -10hp then "ping" you've managed to rip their heart out - it just takes longer to do it against a higher level target (she could rip a peasants heart out in 2r with telekinesis if she was evil - one round to grapple, one round to damage).
There are other gaming systems which don't have saving throws at all, and they have other ways of handling magic without allowing it to dominate the game.
Cheers