I don't like hit points, but it's something of a necessary evil, and there are various things that can be worked around it to make it more palatable (resting times and locations, injury rules, whether or not you can get back into a fight after being dropped, what have you). Any other factor can be negotiated, and if someone I game with, or someone here, thinks the rules are more limiting than what is actually possible in the real world, I am open to discussing those issues and perhaps changing my stance on them.
I want the world, outside of supernatural factors, to operate as much like the real world as is practical in a TTRPG. That's my driving motivation. I'm aware that is subjective, but that's what I want.