D&D 5E (2014) Should martial characters be mundane or supernatural?


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Considering the alternative was 4e's "everything scales upwards forever at the same rate", bounded accuracy WAS the in-between.
To be fair, 5e bounded accuracy is "everything scales upwards at the same rate", they just halved the rate. :)

The major difference is that only a few saves automatically scale, instead of all of them.
 

What could possibly be boring about a fantasy world that actually is a fantasy world? Why go to the trouble of imagining one, if you find the fantastic boring?
I have better things to do than figure out exactly what the fantasy terminal velocity is and lay out specifically what all the other laws are. Better to just assume it works like earth, but use the 1d6 per 10 feet fallen, glossing over the specifics.
 



To be fair, 5e bounded accuracy is "everything scales upwards at the same rate", they just halved the rate. :)

The major difference is that only a few saves automatically scale, instead of all of them.

And the carve-outs for AC jumping up haphazardly, with the sudden spikes for full plate.

I think 4e was pretty insightful in that you really don't want more than a tiny variance in accuracy math, but I think 5e took the wrong lesson in carrying the same progression over with skills, which don't need to be subject to the same limited space.
 

Yeah, God clearly roll d8's.
I thought He didn't play dice?

Seriously, tho, D&D fall 30' 3d, fall 90, 9d. It's linear.
RL, fall 90', you have twice the velocity you would have had if you had only fallen 30 - velocity presumably correlating to damage, double not triple - though, honestly, it hurts a lot well be for 30'

I mean, falling was a great example since D&D is so notoriously unrealistic in handling in more than one way, and universal gravitation is on of our most cherished and harshly punished physical laws. ;)
 
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I thought He didn't play dice?

Seriously, tho, D&D fall 30' 3d, fall 90, 9d. It's linear.
RL, fall 90', you have twice the velocity you would have had if you had only fallen 30 - velocity presumably correlating to damage, double not triple - though, honestly, it hurts a lot well be for 30'

I mean, falling was a great example since D&D is so notoriously unrealistic in handling in more than one way, and universal gravitation is on of our most cherished and harshly punished physical laws. ;)

So falling 10 feet is worse than getting stabbed with a dagger, when IRL someone in their 20s is probably not going to be significantly injured at all from such a fall. On the other hand 90 feet is going to kill you, where high level characters will universally survive that.
 

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