D&D 5E (2014) Should martial characters be mundane or supernatural?

But isn't that where multi-classing and feats come into play? One of the things they did that I liked with 5E was giving people additional options for skill proficiencies and it looks like they're giving every character a bonus feat at 1st level.

At a certain point if you give people too many options you may as well get rid of classes altogether and go with a skill tree, I just don't think that would fit the D&D space particularly well.
well, i wasn't really trying to say that all those abilities should be in all the classes, just that class exclusivity of abilities is dumb, let people take a feat to be able to sneak attack or whatever, personally i don't really like the idea of multiclassing, but i'm given to understand that 4e had something that sounds good to me going on with feats allowing you to spec into other class roles/abilities or something?
 

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well, i wasn't really trying to say that all those abilities should be in all the classes, just that class exclusivity of abilities is dumb, let people take a feat to be able to sneak attack or whatever, personally i don't really like the idea of multiclassing, but i'm given to understand that 4e had something that sounds good to me going on with feats allowing you to spec into other class roles/abilities or something?

Hmm ... cue the wavy visual effect as I go back into my way-back machine ... yes there were multi-class feats in 4E. So for example you could get sneak attack once per encounter or healing word once per day. But a feat is a high price to pay for those kind of things that were such limited use so I don't remember many people taking them. At least I never took them, if other people did very often I don't remember it. Also, 4E didn't have multi-classing like 5E does IIRC. If they did it was introduced later or I'm just suffering from old-timers. Either one is possible.
 

Sure, it's easy to implement what you want. It's much more difficult to implement something that will make the majority of people happy because that means compromising. It means that some people won't get what they want on either end of the spectrum. There is no "perfect" fighter for everyone, there can't be. Even if you try to make a solution for a fighter that is significantly different, those people that want something different have different priorities.
That's why there should be multiple classes.

Buddy, it's not that hard
 

4e had three levels of multiclassing in the core, then hybrid multiclassing later.

Base multiclassing feats were usually take an at will or class feature of the new class and turn it into an encounter power, plus gain one of the class's skills, plus qualify as the class. These could be really fantastic feats.

Then there were three feats that required that multiclassing feat as a prerequisite and each one allowed a swap of one levelled power (one separate feat for encounter, daily, utility) from your normal class with one equal level one from your multiclass. Traded a feat for flexibility in power. Generally a poor power trade off.

Then there was paragon multiclassing which required the four multiclass feats and gave you things like the formerly multiclass encounter as an extra at will. Could be decent but the three feats with zero extra power increase (just cross class picking) is a decently big opportunity cost to qualify which usually put the character slightly behind straight classed ones.

I played a ranger multiclassed wizard from heroic to paragon multiclassing using these options and it was fun, but the power cost was noticeable compared to the straight classed PCs in the party.

Hybridding was from a later sourcebook (PH3? PH2?) that mixed features of two classes from level 1.
 

That's why there should be multiple classes.

Buddy, it's not that hard
Bloat is not good for the game either and designing it so that it's a distinct class with it's own flavor without being significantly overpowerd is not easy. Meanwhile, creating and posting a class to DmsGuild is easy. It's not that hard, buddy.
 

Bloat is not good for the game either and designing it so that it's a distinct class with it's own flavor without being significantly overpowerd is not easy. Meanwhile, creating and posting a class to DmsGuild is easy. It's not that hard, buddy.
2 extra classes isn't bloat.
 




That's like your opinion man.

And that so to what @Oofta said, the majority want them. And I thing the majority want new classes. It's WOTC policy to not make them. It's a supplier problem, not demand.
What are you basing this on? Have you done any broad based polls or surveys like WOTC has?

You, and a handful of posters are not a majority.
 

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