Darmyth said:bah, go for the whole enchilada... get a monster book that has 160 monsters with breakdown *grin*
nameless said:I voted "Good idea, but unnecessary." It would take up a lot of space, and kind of invalidate Savage Species to include that info in all future monster supplements. Just an entry for Level Adjustment (or ECL) would be enough to make creating a class pretty easy.
I would appreciate having some monsters with default "treasure" though. That CR 5 Troll should have somewhere between 800 and 2000 gp (roughly) worth of stuff. That's definitely enough for a masterwork weapon, and maybe magic armor and potions. That way, instead of rolling for treasure every time, a DM can simply use the default. Of course, it wouldn't preclude random treasure generation, but that's rule 0 territory anyways.
i agree with your argument in general, but there are DM uses for the monster level breakdowns. now i can generate stats for, say, an adolescent hill giant without having to do it ad hoc. i just make him "lower level". same holds true for "younger" versions of any creature. (before this, only dragons had this kind of information available).Bagpuss said:Who needs monster level information? A player and then only for the one monster he decides to play so 99% of that monster book information is useless to them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.