HectorsNemesis
Explorer
I always assign their stats manually to whatever occupation, class or purpose the NPC occupies..
Exactly. Having NPCs work exactly like PCs is a perfectly fine way to approach their design. But D&D is a fundamentally asymmetrical game, so there’s no reason they must or ought to be designed that way. There are advantages and disadvantages to either approach, and one doesn’t even need to be used to the exclusion of the other. Personally, I like to design NPCs similarly to PCs, but not to adhere strictly to keeping them exactly the same. Especially since PCs have a lot of statistical elements that are very rarely if ever relevant to track for NPCs.i wouldn't strictly say they should be. they can be. there's no problem with building (especially humanoid) NPCs using PC rules. there's also no problem with inventing mechanics specifically for NPCs (and there isn't a problem with giving PCs a way to get their hands on said mechanics either).
Yep, 100% this. I retain the freedom to design an NPC in any way I see fit, but ultimately the goal of the NPC mechanics is to communicate the identity of the NPC within the game. I have no problem giving a "paladin" NPC a bunch of smite mechanics and a defensive aura, or a "rogue" type NPC a single highly damaging attack and a bunch of bonus actions dedicated to stealth and mobility.Personally, I like to design NPCs similarly to PCs, but not to adhere strictly to keeping them exactly the same. Especially since PCs have a lot of statistical elements that are very rarely if ever relevant to track for NPCs.
That's a presentation and design problem more than anything. Assuming a more sensible binary design for Power Attack like PF1's (and assuming you want an accuracy/damage trade-off ability), then you're just adding one modified line to your likely actions in combat listing.I think the danger with a symmetric design is that you can run into what happened with D&D 3.0, 3.5 and PF1, where every statblock was a list of feats and you had to know all the feats to use the stat blocks. I absolutely hated this with stuff like Power Attack... Having to do note manually in the stat block how the hit bonus would change because they were using Power Attack.