Gentlegamer
Adventurer
Can we coin a new phrase?"can I roll to think of this?"
"Mother, may I roll to think of this?"
Can we coin a new phrase?"can I roll to think of this?"
And, we collectively try to catch players who metagame, which would include breaking the mold of our perception of ability scores.
Yeah, but it's not peer pressure in the colloquial sense. That is, we aren't trying to force someone to play in a way that they don't wish to. As I've mentioned the social contract, it's something mutually agreed upon. We all try to catch one another as aid, not to force someone to do something they wouldn't normally do.How is this not peer pressure? You collectively try to catch players who metagame. You're all peers aren't you?
So, if I tell someone I'm going to fly at level 1, even though I have no ability to fly, that'd be fine? No? So, I have to ask, "mother, may I walk to the store now?" Or, if I ask if I know about something, and the GM says "roll a Knowledge check," that means whenever I want to know anything, I have to ask, "Mother-May-I?"Can we coin a new phrase?
"Mother, may I roll to think of this?"
Again, not in the colloquial sense. Nobody uses the word that way. If I say, "I'm going to fly!" at level one, and the GM says, "you can't, you don't have anything that mechanically lets you do that," I can't say back "hey! That's metagaming!" and expect people to take me seriously.You realize comparing the player's portrayal against the character sheet *is* metagaming, right?
No, I said savant, as in a learned person or scholar, not idiot savant, which is a clinical psychological condition.That's a bit trickier isn't it? You're talking about a character with brain damage - an idiot savant.
Except, of course, as I already noted, you really can't. Your attributes have very specific in-game effects that cannot be ignored.And, this way lies a LOT of powergaming. I can simply dumpstat and then ignore any penalties because I'm a "savant".
In terms of actual rules, they very specifically define what those stats govern - in the case of Intelligence in d20, frex, that's the number of languages your character knows at the start of the game, the number of skills points your character gains at each level (notably, that's never less than one), and a bonus or penalty to some skill checks. It also serves as a minimum score for some feats, and it affects wizards' spellcasting abilities.See, the problem that I'm seeing here is that you're rejecting the definitions that are given for the stats. Which is fine for your game. Playstyles and all that. But, I'm thinking that the system is not loving you here. In a system which defines mental stats, they usually broadly define what those stats govern.
Problem solving is figuring out the answer to the riddle, What goes through the door but never goes in or out? or that the doors with the green tile floor in front of them mark the shortest route through the maze, not the one's with the white or red tiles.Problem solving is typically in D&D related to Int or perhaps Wis.
Those are fighting abilities, not tactics. Tactics is putting two rows of crossbowmen alternating fire behind a row of pikeman set to receive a charge, or concentrating one's artillery (cannon, fireball, plasma gun man portable) fire to create a weak spot in your enemy's line.Tactical acumen is also directly linked to Int in D20 (Combat Expertise feat tree gives a pretty good example here - Int 13 required). If you want to do more than just bash away at baddies, you need to have a pretty high Int in D20 D&D. All of the improved maneuver feats are linked to Combat Expertise.
Let's take one last stab at this beastie.
You're starting a new campaign. We'll stick with 3.5 D&D, just because it's easy.
Player comes to you with his new character. He's all excited about his concept - a brilliant guy who solves problems by talking rather than combat. He's really into Doctor Who and wants to draw his inspiration from that.
You look down at his character sheet and see: Str, Dex, Con, all 18, Int: 8, Wis: 8, Cha 6, and no social skills whatsoever.
Do you accept this character without comment or do you raise questions?
Your player awareness of character sheets (particularly the character sheets of other players) *is* meta-game. Stop breaking immersion and pretend you don't know about character sheets.As far as the rest goes, well, I LOATHE with the power of a thousand suns word puzzles in RPG's because they are 100% meta-game and have nothing to do with what's actually going on in the game.
Intelligence score shouldn't be used as a "saving throw vs. puzzle/riddle." Puzzles and riddles are there as part of the challenge to the player, and are a perfectly appropriate thing in the game."What goes through a door and never goes in or out"? I have no idea, nor do I care in the slightest.
Yet, my 18 Int character certainly should be able to solve that rather easily. So, can I roll an Int check to solve your riddle or not? OTOH, my 8 Int character likely can't solve riddles regularly. So, do we ignore Int checks if I, the player, can resolve your riddles?
Then why can't you see that it isn't intrinsic to the game-form? That is the epiphany I arrived at over time, and is why I adopted the view I now hold (I used to have a view similar to yours).As to Bill91's point about enforcement? It's not. It can't be.
You keep stating character sheets and stats should matter, and also talk about how important immersion is. From these, I interpret what you are really saying is that you value play-acting and role-assumption very highly, and see them as synonyms for 'role-playing.' I believe this is where the disconnect is coming from in the two basic views.Other than choosing to play with like minded individuals who also believe that character sheets and stats should matter. If you want to ignore your character sheet, more power to you. But, at my table and the tables I choose to play at, this is not true. Your character sheet should always matter.
I think the thing here is that policing this type of metagaming helps keep immersion intact.Your player awareness of character sheets (particularly the character sheets of other players) *is* meta-game. Stop breaking immersion and pretend you don't know about character sheets.
Do you see the difficulty in 'policing' 'meta-game' knowledge?
Your player awareness of character sheets (particularly the character sheets of other players) *is* meta-game. Stop breaking immersion and pretend you don't know about character sheets.
Do you see the difficulty in 'policing' 'meta-game' knowledge?
Intelligence score shouldn't be used as a "saving throw vs. puzzle/riddle." Puzzles and riddles are there as part of the challenge to the player, and are a perfectly appropriate thing in the game.
You might also say, "my 18 Int character would certainly know the optimum spell to cast in this situation, so can I roll an Int check for the DM to tell me which spell to cast?" Those questions are essentially the same.
The best riddles are those that build upon the campaign's 'lore-background' or other in-game clues and give players and their characters in-game knowledge to use to solve them, preserving 'immersion.' But those can be pretty hard to devise. As substitute, 'real world' riddles can be used, with the assumption being they are a 'translation' from the campaign's lore and background into the language and cultural reference of the players. This is similar to the assumption that when players speak in first person in their real world language, their characters are actually speaking in the fantasy language appropriate to their culture/race/education, etc.
Then why can't you see that it isn't intrinsic to the game-form? That is the epiphany I arrived at over time, and is why I adopted the view I now hold (I used to have a view similar to yours).
You keep stating character sheets and stats should matter, and also talk about how important immersion is. From these, I interpret what you are really saying is that you value play-acting and role-assumption very highly, and see them as synonyms for 'role-playing.' I believe this is where the disconnect is coming from in the two basic views.
Role-playing (in respect to the RPG game-form), at its most basic, is the participants acting and reacting to the imaginary environment and characters through the interaction of the players and the game master.
When playing a role-playing game, the entire activity in-game *is* role-playing, including combat (which is commonly and erroneously stated as something separate from the role-playing part of the game, in my opinion).
Participants may add additional layers to this basic structure, such as play-acting (hamming it up) and role-assumption (behaving as the character would, not using player knowledge). This is perfectly fine as part of how the game-form is organic and takes on the character of the participants based on their behavior and preferences. But it (play-acting and role-assumption) is not intrinsic (that is, necessary) to the game-form. It's something extra that can be added, just like highly tactical/realistic combat resolution mechanics isn't necessary, but can be added based on the preferences of the participants.
W
"Challenge to the player" Ayup, right there, immersion breaking, leaping over the fourth wall. Why in heck would my barbarian, who's grown up on the steppes, living in yurts and tents all his life, have any idea how to solve a riddle about doors?
So, if I the player solve that riddle, I'm now inconsistent to that character. There is no reasonable way for that character to know the answer that particular riddle. And, yes, I realize you could come up with some off the cuff justification, but, it would be breaking character for me. It doesn't matter if it doesn't bother you. It bothers other people at the table, namely me, and thus, it's behavior that makes for poor play.
Or, the better answer, leave riddles in the same drawer as labyrinths - that drawer marked, "REALLY DON'T DO THIS".
Would you actually characterize play with no role assumption as good?