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Should PCs be forced to act a certain way because of their stats?

Bill91, I get what you're saying. But, then again, the whole "beer and pretzels" game (of which I'm a HUGE, GINORMOUS FAN) is not something I would characterize as "good roleplay". It's fun. Don't get me wrong. I'm a big fan. But, if I'm looking for a good roleplay experience, "kick in the door, skirmishy" just isn't what comes to my mind.

Like Gentlegamer said, it's the basic form of roleplay. It's the starting point, not the finished product.
 

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I understand the argument you're making. You're ejecting any notion that what is actually on a player's character sheet should in any way govern how that character is portrayed. Unless, of course, it falls under one of your pet mechanics (Secrets from Flashing Blades for example) in which case, the player is expected to portray that mechanic at the table.
That's not even close to what I wrote, which means either you don't understand it, or you're distorting and misrepresenting it.

Which is it?
 

But, when you are portraying a character that is different from the character you created, that breaks immersion for everyone at the table. It's inconsistent for one. If your character is described as X, but constantly fails at X, then it is not X.

I don't assume that everyone is privvy to the player's original description of their character, let alone their character sheet. Therefore, each PC should be judged by their behavior in game, nothing else. Anything a player says about his PC before and outside the game is just bravado.

Bear in mind, I pick role-models (existing fictional characters) and base my PC on them as a starting point. So I might say my half-orc barbarian is kind of like Sabretooth from the X-Men movie. But he's also different, because I'm not actually re-playing the X-Men movie, nor are there any X-Men or Magneto figures to connect with.

And, no, puzzles and riddles are not "perfectly appropriate" for the game. They might be for your games, fine. But, not for mine thanks. They're entirely meta-game, frustration building and about as much fun as having your scrotum shaved.

Too much has been made of riddles good/bad that it kind of misses the point. There are problems in the game that are generally solved by the player's intellect. Be it combat strategy, how to get through a stone door, actual riddles, etc. The word riddle was simply used to reflect a concept that the player can solve, independent of the PC's ability.

As a player, I do not want to play in a game where I roll to see if my PC thinks of the solution so my GM can tell it to me. That would break immersion for me and defeat one of my favorite tasks of RPGing which is to solve problems.

I do not want to roll to see if my PC "thinks" of the solution and thus is allowed to use the solution that I thought of. Nor do I want another PC taking credit for my idea. I am stingy with my ideas because I am an inventor. You may benefit from my solution, but it really makes me mad to not have credit.

This would break immersion for me. As a role-player, rest assured, I will come up with an in-character dialogue on how my PC comes to the solution.

I'm good enough at it I fooled somebody's trick question at an interview on the "3 light bulbs" riddle that I had already solved the night before in about 5 minutes of thought. You simply talk your way through the conclusion that you already know.

Funnily enough though, there are a number of spells which will do EXACTLY that. All the "DM questioning" type spells. Plus, I can make an Arcana check to know what the best approach might be to a given situation.

I look at those of ways the player can draw more information out of the DM. As actual spells, it's also a matter of dicing for answers requires actively expending game resources (spells). By being the exception, it is clearly not the rule that one should roll for ideas or information. And in fact, doing so as a standard resolution would remove the value of the spell (after all, normal practice is to roll and get answer).

But, you're still missing the point. It isn't that I know the optimum spell to cast. It's that in portraying my Int 18 wizard, I'm going to play to the best of my ability and choose spells that I believe will be the most optimum. OTOH, my 6 Wis barbarian probably won't be the one advocating checking for traps and setting complicated ambushes.

a 6 WIS PC would be unpalatable because of the penalties to saves and skill checks. Thus discouraging me from doing so.

The problem is, there is no metric by which we can consistently adjudicate "just how cautious" a 6 WIS PC should be.

Nor can we ensure fair repurcussions for having a 6 WIS and RPing it as uncautious and a 6 WIS that is meta-game cautious but hasn't violated your sense of RP (he never does anything uncautious, but he never advocates caution).

As somebody many miles upstream pointed out, if you RP your 6 CHA guy as a total jerk, you'll get double penalized compared to playing him as a guy who never talks and thus never makes any CHA checks, but also never suffers any NPC negative reactions.

What differentiates a tabletop RPG from a CRPG is role assumption. Acting, not based on what you the player think is the best course, but from a sense of actively trying to portray a character within an imaginary situation.

I like role assumption. Each PC I play, even of the same class is different from each other. Not everybody I play with hams it up as me. But I've shifted my interpretation of stats to accept that other players I game with may have a different interpretation than me.

A low INT PC is never mistaken as a truly knowledgeable individual because of the simple fact that they lack the skills to back it up. It's a learning problem, not an IQ problem. Thus, I'm OK if the Player still comes up with a good idea. But he will never out-gun me on skill checks because his penalty exceeds his base # of skills.

A low CHA PC may talk a good game, but will never be taken seriously because they cannot make a diplomacy check to save their life.

a low WIS PC is honestly the hardest to see. They get a poor WillPower save, and some skills that they probably won't even take are affected. That doesn't affect their daily life or street smarts. Just when they are affected by magic and other unseen forces.

It's good enough for me, and allows me to maintain immersion by NOT being disrupted by interpretting how somebody else plays their PC.

The whole point of this thread was whether you exert pressure on a player to play their PC a certain way because of their stat.

Once you start having an interpretation that somebody else is playin 6 WIS wrong, you start down the road of exerting pressure on them to do it your way (which may be the group's way).

I would prefer no dump stats. But then I would also prefer to not have stats that grossly "contradict" my vision of the PC, or my own capabilities.

While somebody called it a "choice" to play with the stats, it's more in a middle. A compromise. the player got the stats the system gave them and are trying to make the best of them.

The option to not play, while it exists, is too simplistic about the situation. It basically says, "if I can't have the exact stats I want, I'm going home." The player accepts what he has and tries to mitigate the negatives.

Now I'm totally against cheating if the PC has a 6 CHA and he's talking his way out of everything by not rolling skill checks.
 

That's not even close to what I wrote, which means either you don't understand it, or you're distorting and misrepresenting it.

Which is it?

Then perhaps you could clarify. You have repeated stated that you simply do not care what the stats are on the character sheet. I'd go back for exact quotes, but I don't think that's necessary. IIRC, your exact quote was so strong that it didn't pass the grandma filter.

However, you've also stated quite strongly that in the game you play, there is one stat that is rigourously enforced: Secrets.

So, how is that not pick and choosing which stat is important? How is that consistent?

And, how exactly, am I misrepresenting what you have quite clearly stated?

Janx said:
The problem is, there is no metric by which we can consistently adjudicate "just how cautious" a 6 WIS PC should be.

ANd there shouldn't be. How many times do I have to repeat this. At no point in time should this ever be adjudicated? There is no forcing. There is no compulsion.

Everything should be coming from the player and no one else. If I or anyone else at the table has to step in and question your portrayal, then you've failed. You've failed to portray your character in a consistent, plausible manner. This isn't about enforcement or relying on the rules.

It's no different than the fact that there are no rules or enforcement forcing DM's to never railroad despite the fact that railroading is pretty much universally condemned. But, it's unenforceable. All we can do is profer advice on how not to do it. And, point out that railroading is most often a bad thing.

Same thing applies here.
 

At risk of sounding uppity after missing out on FOURTEEN pages of debate, I'm going to go out on limb and agree with Hussar on this... at least in part.

When I game, I hear everything that is going on at the table in my college educated mind, and I process it as best as my IQ will allow.

BUT - when it comes time to respond as my character, everything that comes out of my mouth regarding the game is going to be flavored by the filter that is created by that character sheet. If my INT/WIS are 6/6, then, even though I personally have a high IQ, my character will be a dolt. If my backstory has me living via my muscles (Conanesque), then if I can't smash it, eat it or have sexual relations with it, it can't be done and must be ignored.

Is this metagaming? Not in my mind. The way _I_ define metagaming is when that character does something that _I_ would do it instead of the way THEY would do it. Heck, if I meta'd all the time, every character I had would run, screaming like a little girl, every time a spider appeared... just like me.

TMI? Sorry...

Likewise. After a career in the military, I am well versed in combat operations and tactics and strategies and leadership and all sorts of other crap. If I allowed that to enter the game for my book-worm wizard, THAT would be metagaming. Now, after he's fought (insert nefarious creature/race here) several times, he will start thinking about how they fight and may well come up with strategies to defeat them... but not at once!

BUT - I also have to agree with Janx (and others) who say that word puzzles and such have no place in gaming. It's like the argument used by inner-city Black kids when hit with the language portion of the SAT's:

"'America's Spirit' is to regatta, as scull is to what?"

How is a kid that has never even SEEN a yacht supposed to know? Only the kids that have HEARD of the "America's Spirit" would have a clue!! Most word puzzles are just DM's trying to be clever and they are looking for a single answer to be given that THEY think is OMG clear as glass. The problem is that in many cases that glass has a mirrored finish on the other side - the side where the players are sitting! Imagine the following:

"As they sing the rose while viewing the Crucifix of Brazil, what lies to their backs and who are they?"

Well, OBVIOUSLY the answer is "The North Star and they are Sailors/Mariners"... They are reciting the cardinal points of the compass rose while looking south at the Southern Cross!! And if you didn't figure it out by yourself you don't get the treasure... See how crappy an idea it is?

Anyway, regarding the OP - yes, characters should be forced to act in a certain way because of their stats AND their backgrounds.
 

ANd there shouldn't be. How many times do I have to repeat this. At no point in time should this ever be adjudicated? There is no forcing. There is no compulsion.

Everything should be coming from the player and no one else. If I or anyone else at the table has to step in and question your portrayal, then you've failed. You've failed to portray your character in a consistent, plausible manner. This isn't about enforcement or relying on the rules.

The part I bolded is where there is forcing. You are disagreeing with somebody else and stepping in. A lack of force would be exemplified by a lack of action or pressure to conform to expectations. Quite the opposite of what you're saying.

The player has failed to meet your expectation of consistent and plausible. That doesn't mean they have failed to meet their expectation. They aren't disrupting the game by killing NPCs and robbing the PCs. They're having fun, and not at your expense. Seems like there'd be bigger things to worry about that whats on somebody else's character sheet.

Additionally, how do you avoid double-penalizing the role-playing low stat PC compared to the PC who is masking it.

One player with a low-stat can simply avoid any activities that give clue that he sucks at something. Never talking to NPCs, never offering plans, never saying anything particularly wise. The player might even say "that's how his lack manifests" and it might even make sense.

Another player, with the same low stat could roleplay it out in ways that get the PC more notice and resulting failure. Doing more dumb things, annoying more NPCs, etc. Because of the skill check penalties and the natural progression of his actions he is in a worse position than the guy who kept his mouth shut. Both have a reasonable interpretation of the stat, but clearly one has been penalized twice as much for it.
 

A recent film preview trailer has me thinking of this thread.

I'd like to pose a question: in D&D terms, what Intelligence, Wisdom, and Charisma scores would you give Samwise Gamgee and Gimli, son of Gloin?
 

A recent film preview trailer has me thinking of this thread.

I'd like to pose a question: in D&D terms, what Intelligence, Wisdom, and Charisma scores would you give Samwise Gamgee and Gimli, son of Gloin?

Peter Jackson movie version, Bakshi movie version, or original book version?
 


The part I bolded is where there is forcing. You are disagreeing with somebody else and stepping in. A lack of force would be exemplified by a lack of action or pressure to conform to expectations. Quite the opposite of what you're saying.

But, that's where the mistake comes in. I'm not stepping in. I'm not actually doing anything. Other than having my SoD stepped on and trampled, I'm not actually doing anything. Other than perhaps some mockery from time to time. :D

Just because the player failed to portray his character in a consistent manner doesn't mean that I step in and berate the player. Of course not. I generally bite my tongue and move on. And, again, so long as the attempt is made to portray the character, I'm happy. It's only when it's really blatantly obvious that I might mock someone.

The player has failed to meet your expectation of consistent and plausible. That doesn't mean they have failed to meet their expectation. They aren't disrupting the game by killing NPCs and robbing the PCs. They're having fun, and not at your expense. Seems like there'd be bigger things to worry about that whats on somebody else's character sheet.

I would argue that it is at the table's expense since I play with like minded gamers. So, if you step way outside of your character and it's really obvious that that's what you've done, then yes, you are ruining everyone's fun at the table because everyone at the table values consistent character portrayals.

Additionally, how do you avoid double-penalizing the role-playing low stat PC compared to the PC who is masking it.

One player with a low-stat can simply avoid any activities that give clue that he sucks at something. Never talking to NPCs, never offering plans, never saying anything particularly wise. The player might even say "that's how his lack manifests" and it might even make sense.

Another player, with the same low stat could roleplay it out in ways that get the PC more notice and resulting failure. Doing more dumb things, annoying more NPCs, etc. Because of the skill check penalties and the natural progression of his actions he is in a worse position than the guy who kept his mouth shut. Both have a reasonable interpretation of the stat, but clearly one has been penalized twice as much for it.

Not really. The guy who never says anything never actually gets to try anything. He's a wallflower sitting on the sidelines. The guy who's portraying his poor intelligence simply makes the skill check and passes or fails depending on his roll. Why would there be double penalties?

Low Cha, no social skills guy is Cliff Clavin. He's pretty annoying. If he walked into a room of strangers, it's unlikely he's going to make too many friends. Not impossible though. But, likely he's going to antagonize everyone in the room. If he wants to make friends with someone, that's going to generate a roll. If he succeeds, the other person likes him despite his annoying tendencies. If he fails, which is the more likely outcome, the other person reacts accordingly. Note, on a fail, you don't actually make someone's reactions worse. Just not better.

So, no, there is no double jeopardy here. Portraying the character in a consistent, plausible manner results in consistent and plausible outcomes.

----

Gimli - ((I'll freely admit it's been many years since I read LotR, so, I'm going by Peter Jackson)) - Int, Wis, Cha - probably average. He displays no particular strength or weakness in any of these areas.

Samwise - Int average, Wis, maybe a bit better, although not particularly, Cha - average. He's Frodo's batsman throughout the entire story. He never really takes any sort of leadership roll, nor does he resolve any problems nor, as I can recall does he notice anything particular that no one else would notice.

Note, I'd probably tag Pippin and Merriweather a bit lower on the Wis scale by the beginning of the LotR anyway. Wis 8 for both would not surprise me at all.

Now, a question back, Gentlegamer, would you peg Gandalf as a Cha 8? Or Aragorn?
 

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