B/X Known World
I keep the player vs character split for this. Of course the character wants to win by any means necessary. That’s a given. And to me, not adversarial. But, when the player wants to win by any means necessary, that’s where it becomes adversarial. Metagaming, cheating the dice, etc.Well, as a player I play in a "war" style: in-character I'm fighting against what the setting throws at me with whatever means and resources I have. And yes, it's adversarial. I want to win.