Lanefan
Victoria Rules
Me too. (and sorry about attributing the Keystone Kops reference to the wrong person)It was me who brought in the Keystone Cops reference and have seen it plenty in many games. I actually find the idea of my character failing in slapstick ways awesome
In a social interaction, that works, because you have the guard (in this example) to use as a mirror or foil. But for, say, a blown attempt to sneak across the empty manor grounds; I think I-as-DM have the right to narrate how/where/why it went wrong (or how/where/why you might think it went wrong, even if it didn't), and I don't always have external options to fall back on.- what I object to is the DM describing what I do at all.
As DM, I just stick to what changes in the environment. Drawing upon the original example, the guard at the gates leans in close and says, "No humble traveler I've ever seen has a sword that nice - for 50 gp, I'll look the other way." That says nothing in particular about what the character did except that the character didn't get what they wanted, and a new, more expensive option is on the table. Pay to get in, or try something else. What I didn't do is say something like "Your voice cracks when you lie and and the guard turns around to go back inside the guardhouse..." The player can establish for themselves if they imagined their character's voice cracking.
"You get to the wall of the house, but that crossing was certainly a bit noisier than you might have wanted. Damn those fallen leaves! What next?"