Rechan said:Um, you can only wear 2 rings? 1 item in each slot?
Mouseferatu said:Where's the "I don't care, because I can easily rationalize such things if I need to" option?
Lord Fyre said:At that is the real problem.
I would have no objection to items being classed by tier, just as characters are.
So, to use an earlier example, if that 3rd level Paladin were to find a +5 Holy Avenger sword, I would have no problem with the character not being powerful enough to use the item.
My problem is that idea that items are restricted by Slot seems very much like an MMO idea - from World of Warcraft specifically. It seems both arbitrary and pointlessly so.
Lord Fyre said:That is different though.
That restriction dates back to 1st edition D&D (not just AD&D btw), where characters would not be having so many complex "item slots" (another MMO term). Aside from the reason Gygax gave in the original rules (that the auras would conflict) it was not so blatantly arbitrary. (. . . like Clerics being unable to use edged/pointed weapons.)