No, surprised to be in the minority but whatever.
I mean, the plurality (46% as of the time of this post) don't care what the DM does. So even if you prefer that the DM roll behind the screen exclusively, 46% of respondents have no strong feelings for or against that and would have fun either way.
For those who cite fudging rolls to be the only reason to roll in the open, that's just a bad DM who's probably bad at other parts of the game. People that vote a hard 'yes' feels like people who say, "Oh, we're more like friends than parents to our kids" with that reasoning.
Had I children, while I would appreciate having something like a friendship with them, I understand that that is not a particularly useful dynamic. I also don't want to be a forbidding autocrat reigning from my castle and looking down on them as peasants. My parents were very honest and up-front with me about most of the things in life (e.g., they never hid from me the fact that meat comes from slaughtered animals), and I would do the exact same thing with any children I might have. Setting up the illusion that I am an all-powerful, inerrant being who makes boons appear as if from nowhere is dooming myself to being disliked when the truth is revealed.
Why does every roll need to be out in the open?
Because:
- It is a significant gesture of trustworthiness to do so.
- Open rolling removes DM temptation to interfere.
- It encourages DMs to level with their players if something goes wrong, rather than trying to cover it up.
- I find that it leads to better outcomes, and encourages players to take risks, because they will feel their decisions are truly informed.
Is the DM so untrustworthy that everything they say is cast with suspicion?
No. But trust must be earned. Earning trust is hard if you refuse to allow people to see what you are doing even when you could. I don't believe DMs are automatically entitled to perfect and total
carte blanche just because they've elected to sit behind the DM screen.
They are the DM, not a fellow player.
And? I don't see how that point is relevant to the process of building up trust.
Should an opponent in Tic-Tac-Toe tell you where their piece will go during their turn every time?
Wait, are you saying you play tic-tac-toe where you have no idea where your opponent has moved? Yeah, I would
definitely have a problem with a tic-tac-toe player who said, "I'm allowed to see
your moves, but you aren't allowed to see mine."
I don't think this analogy worked in your favor.
It's the DM's world, not the players, the DM is there to create a story for the players to explore in.
I reject every part of this sentence.
It is
our world. Both the DM's
and the players'. We build and change it together. Just because the DM does
more of that does not mean that it's exclusively theirs. Maybe in
your playstyle, the players are there just to be witnesses to the grand worldbuilding and storytelling the DM provides, but I prefer significantly more player participation, regardless of which side of the screen I'm sitting on.
We, collectively, are there to create the story when I play or run. We create it through the act of play itself, pushing things to the testing point, where protagonism occurs. Each of the PCs is one of the protagonists, and their group is in some sense the collective protagonist as well. Unlike prewritten media, the players actually have the ability to push that narrative forward the way
they wish to, rather than simply witnessing the work someone else has done (written, sung, directed, whatever).