I want them, for just one edition, to say, "Yes, actually HP are entirely flesh and blood. Every time you lose 8 hp from an axe hit, that axe dug several inches into your body and you are gushing blood. Critical hit by a lance on a charge for 30 damage? Yeah, it's plunged a hole through your ribcage and launched your heart out the other side. Are you happy, gamers? Does THAT ridiculousness work better than a fighter getting a second wind and quote-unquote 'healing' damage mid-combat?"
Nice strawman. You went from "Hit" and "Damage" to mortal wound just to try to portray being hit as "Ridiculous" while ignoring the fact that being hit and wounded doesn't have to mean fatal wound.
Also, yes, even at the extreme degree you strawmanned, it works better. Because the alternative is a fighter who was in hundreds of combats and has never been hit, just tired. I can easily describe any hit on a Fighter as causing a wound of undefined severity but presumed minimal and it would be plausible to anyone, even my grandparents. If I tried to describe every hit in hand to hand combat on a fighter as a "Near Miss" over hundreds or thousands of hits, very few people are going to buy it. Never mind the inevitable "If my dodging out of the way of an attack tires me, why doesn't attacking tire me? Why is it that at level 1 I lose half of my HP's dodging a goblin swinging at me because it tires me, but I could swing at a tree for 16 hours and I don't become tired?"