If you are so implacable that you consider this a sign of "complete disdain" then there is no reason to care about what you think: you will never be happy and your feedback should be shredded, unread.The problem with 5th isn't that there are some inspirational HP, it's that they are hard baked into the fighter class and we can't remove it.
It shows a complete disdain on the part of the developers who promised us modularity, because "one size does not fit all". That was a lie. They lied to us.
Imaro said:If he can find somewhere to rest for the night, then he will be a 7 HP. Better than before, but he still needs a lot before he is ready to take on another squad of goblins. His capacity to swing the sword is unaffected in either case. But his total combat capacity in the “can’t self-heal” case still reflects the burden of that last battle. In the self healing case he is able to back at full strength with no lingering effects. It is impossible for him to receive any damage from the goblins that isn’t gone in 24 hours.
Read more: http://www.enworld.org/forum/showth...-HP-instead-of-regular-HP/page5#ixzz35PPIAjeM
The 1 hp blow must be more serious than the 20 hp blow, because the 20 hp blow did not kill you/knock you unconscious (depending on edition) whereas the 1 hp blow did have that effect.If you have 21 HP and take 20, then take another 1 HP damage, which was the more serious attack? If you say the 1 HP vs the 20 HP blow, I have to just facepalm myself out of the discussion because it's too absurd to respond to.
Seriously?It shows a complete disdain on the part of the developers who promised us modularity, because "one size does not fit all". That was a lie. They lied to us.
<snip>
This is either laziness, incompetence, or hubris on their part.
No subtext. I'm just looking at the way different mechanics work.Unless there is subtext I'm missing - you seem to be saying that this is a decent compromise? Yes it isn't ideal, since you lean 4e, but is it an acceptable middle ground?
In addition to [MENTION=11821]Obryn[/MENTION]'s point about the actual frequency of 2nd wind use, I would add - shouldn't every fight be dramatic? That's certainly what I am for at my table!One of the issues I've had with this concept in 4e was that it was likely to happen every fight. Pulling yourself off the mat should be dramatic, but if you're doing it every fight, where's the drama?
Now, for your case WITH second wind, I'd like to know how YOU justify being able to do all those things after all these "steel swords breaching his armor and not being dodge", being as you have stated these strikes as a fact in your personal case.
I mostly want to start with your answer because that is the best one I have ever heard.In the mean time, here is my answer:
I strongly prefer (near-on demand) that HP retain the ability to build narrative, on-the-fly, that combines abstract and real damage. The DM (with player support) controls where the line is draw here for what makes the best sense and maximizes fun.
If you have 21 HP and take 20, then take another 1 HP damage, which was the more serious attack? If you say the 1 HP vs the 20 HP blow, I have to just facepalm myself out of the discussion because it's too absurd to respond to.
The problem with 5th isn't that there are some inspirational HP, it's that they are hard baked into the fighter class and we can't remove it.
It shows a complete disdain on the part of the developers who promised us modularity, because "one size does not fit all". That was a lie. They lied to us.