Nifelhein
First Post
Well I have a point of view tht was born not long after 3rd edition was released and I played it for some months...
The designers have completely underestimated the power of the cross class system, they have allied a very differing skill points allowance with a high cost buying method.
As I see it not even the rogue can be what it should, my experience says that people think they have too much skill points because many players don't pick the old thieving skills and abilities replacing them with other skills. That is fine and I think it was/should be the true intent behind the skill system adopted on 3rd edition.
Afetr some time I saw that this whole skill system seemed to have been ripped from Earthdawn... with adapatations, it was how the crossclas was born, in my opinion.
I think that simply ignoring all the cross mechanic would not be all that unbalancing ut I have not played with it.
So far I considered this idea:
1. everyone should have more skills to cover their own basic aspects, except for the rogue who has a very high adaptability already. everyone who receives 2 goes to 4 and 4s stay where they are (anyway this would have to be well considered, so far I didn't).
2. races should be considered when counting for what would be more expensive, after all elves have to hunt or forage for their food in many cases, thus survival...
3. cross class could be considered just for a differing top to not-so-related skills, no higher cost, but lower limit.
4. extremely restricted skills should be made into others (they even made ome considerations I did on the revision) I even think disale device could have open locks with it (a thread on it is here: <http://www.enworld.org/forums/showthread.php?t=58370>).
5. Changing about all of the skill lists since fighter having 6 class skills is just ridiculous, they can't even be effective sentries and many skills in his list (many!!!! hah!) have the armor check penalty for a armored mostly class!!!
EDIT: there are many mistakes around, just try to make it meaningful.
The designers have completely underestimated the power of the cross class system, they have allied a very differing skill points allowance with a high cost buying method.
As I see it not even the rogue can be what it should, my experience says that people think they have too much skill points because many players don't pick the old thieving skills and abilities replacing them with other skills. That is fine and I think it was/should be the true intent behind the skill system adopted on 3rd edition.
Afetr some time I saw that this whole skill system seemed to have been ripped from Earthdawn... with adapatations, it was how the crossclas was born, in my opinion.
I think that simply ignoring all the cross mechanic would not be all that unbalancing ut I have not played with it.
So far I considered this idea:
1. everyone should have more skills to cover their own basic aspects, except for the rogue who has a very high adaptability already. everyone who receives 2 goes to 4 and 4s stay where they are (anyway this would have to be well considered, so far I didn't).
2. races should be considered when counting for what would be more expensive, after all elves have to hunt or forage for their food in many cases, thus survival...
3. cross class could be considered just for a differing top to not-so-related skills, no higher cost, but lower limit.
4. extremely restricted skills should be made into others (they even made ome considerations I did on the revision) I even think disale device could have open locks with it (a thread on it is here: <http://www.enworld.org/forums/showthread.php?t=58370>).
5. Changing about all of the skill lists since fighter having 6 class skills is just ridiculous, they can't even be effective sentries and many skills in his list (many!!!! hah!) have the armor check penalty for a armored mostly class!!!
EDIT: there are many mistakes around, just try to make it meaningful.
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