Umbran said:
That position is somewhat at odds with
WotC market research as of 1999. Specifically, WotC says that their research suggests:
"3% of the U.S. population between the ages of 12 and 35 (approximately 2.8 million people) play paper-based tabletop roleplaying games (TRPGs) at least once per month.
59% of monthly TRPG players (approximately 1.65 million) play Dungeons & Dragons at least once per month."
So, that leaves some 41% of monthly gamers (approx 1.15 million people) not playing D&D. Most of the non-D&D games are what I'd call "skill-based" (your list of RuneQuest, Gurps, and Hero is hardly inclusive). And many of the D&D players also play other games, and are likely to have been exposed to skill-based systems. So, I don't think my numbers are that far off. The truth may be that no single game puts up much competition to D&D. But in aggregate, they become considerable.
Actually, that little bit of market research is very likely to underestimate the number of people using other systems. In my experience, DnD tends to be the first game people are introduced to. By cutting out the upper range of the age category and making it inclusive of anyone who plays DnD (regardless of what other games they may play), you inflate the market presence of DnD.
A lot of people play more than one game system. There are also a reasonable number of people over 39 years of age who game. (Poll was 3-4 years ago, so we have to adjust the age range.) I was outside the demographic, and I know several other people who were borderline or outside the demographic.
As for why play DnD, that is easy. The GM picks the game system. DnD 3e was the new kid, something to try that had a nostalgic flavor to it yet fixed up many of the problems which caused people to leave DnD. For the past few years, it has been significantly harder to get people to try other systems.
The GM makes the game, not the game system.
That said, it doesn't mean that it is the best game system out there. It is adequate for several types of games. In my opinion, you should use the right game for the environment. For me that means that for Wuxia goodness, people should at least try Feng Shui; Champions is still the tops for 4-color Superhero action; Ars Magica should be tried for a different view of roleplaying methods; GURPS is great for grim & gritty or Sci Fi. Other people have different systems that they prefer, but you're going to find a lot of people that agree with the sentiment.
Back on topic, I don't see a lot of synergy between using a glaive, sword or lockpicks and rock climbing. I could see a lot of synergy between praying to a god that gives the Water domain and the swim skill. Although the idea of professions has
some merit, people still have outside interests. The way the class system is set up currently makes anyone who attemps the type of things that I've suggested significantly less powerful.
Then again, everyone of late has been telling me how a
PrC I've been working on for a character of mine is only appropriate for NPCs. I'm probably not the best one to ask for min/max advice. I am much too fond of putting a twist in any characters I create.