Aberzanzorax
Hero
Ignoring the "railroading" discussion for a bit, I've given this a bit more thought.
I think that it might be interesting for the group to do a one shot or two, in D&D or something more wacky like Og Unearthed (where you play cavemen who only know 3-7 TOTAL words).
It sounds like this is actually a really good group, but it also seems like there are some behind the scenes emotions/perspectives that don't mesh.
I wonder if just taking a break for a bit and doing something totally different would help refresh everyone's perspective?
Or, another potential option, sit down and do a "pure roleplay" session or two (including the DM narrating some scenes...work on character development and the resolution of some of the group conflict, including creating ties within/among members of the group).
The best first level adventures come up with reasons for a group to stay together and work together. Then that sort of stops, assuming parties want to do so naturally.
It would potentially be beneficial to have another "get to know you session"
Your group could even potentially take a page from other rpgs and roleplay conflict, even combat (with the assumption that there'd be no xp or gear rewarded) with the goal of creating a story that develops characters as well as a more cohesive group.
Players could even be encouraged to "DM" making up npc villians, etc, etc...as is often done when a player writes up his/her own backstory.
In essence, I'm thinking to save the current campaign, maybe a reboot?
I think that it might be interesting for the group to do a one shot or two, in D&D or something more wacky like Og Unearthed (where you play cavemen who only know 3-7 TOTAL words).
It sounds like this is actually a really good group, but it also seems like there are some behind the scenes emotions/perspectives that don't mesh.
I wonder if just taking a break for a bit and doing something totally different would help refresh everyone's perspective?
Or, another potential option, sit down and do a "pure roleplay" session or two (including the DM narrating some scenes...work on character development and the resolution of some of the group conflict, including creating ties within/among members of the group).
The best first level adventures come up with reasons for a group to stay together and work together. Then that sort of stops, assuming parties want to do so naturally.
It would potentially be beneficial to have another "get to know you session"
Your group could even potentially take a page from other rpgs and roleplay conflict, even combat (with the assumption that there'd be no xp or gear rewarded) with the goal of creating a story that develops characters as well as a more cohesive group.
Players could even be encouraged to "DM" making up npc villians, etc, etc...as is often done when a player writes up his/her own backstory.
In essence, I'm thinking to save the current campaign, maybe a reboot?