BTW, when did "slave owning = Evil Act" come into D&D? The last thing I remember was a Dragon piece probably ca 1990 which suggested that raiding for slaves was Evil, but owning slaves within a slave-owning society was at DM's judgement. So Scarlett O'Hara wasn't necessarily Evil - at least not for that. Having Slavery = Evil can make running an Ancient World themed campaign difficult, pre-Christianity this was a pretty rare view at best.
The conclusion from all of this is that, insofar as I am concerned, your DM is doing a good job....and you can tell her that from me!
RC
Though, show me a god of slavery in 2e or 3e and I'll show you a god with an evil alignment.[/LEFT]
I think so.I think what pemerton is describing is what it is to railroad in a narrativist game.
I think that the Forge does a good job in identifying narrativism as an alternative approach to play from challenge/"step-on-up" play and exploration-focused play.my understanding of narrativism is limited.
Like your sign-off suggests, it's relative to player goals. In my experience it will start to become a bug about the time that a player wants to address a thematic question (like the moral and aesthetic value of necromancy) via the medium of play. (Elf Witch has said this didn't motivate the player of the dwarf in her game. She's best placed to know! Like I said upthread, I'm trying to talk in general terms about how an RPG can be played and GMed, and am not intending to offer her or her roommate any targeted advice.)In most games, defining alignments (and actions that reflect those alignments) are part of the setting, not a railroading tool.
It's a feature, not a bug.
The reference to Neitszche is interesting. Because in the actual play of a traditional RPG it won't be an actual divinity, nor socially diffused tradition, that enforces alignment. It will be the GM. That's what makes the notion of railroading apposite, in my view.In games like 1e-2e AD&D You can't eat babies, rape cabin boys, sacrifice puppies to Satan and still be classed as Good. That may be Railroading by Ron Edwards & Vince Baker's Forgeist definition, which seems some kind of Nietszchean "I am my own value-creator" idea, but not by mine or I think any reasonable definition.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.