Should this be fixed

By the gods, how thankful am I that I shall never play 4e? Wow...every single point here sounds likes torturous nonsense. "Take -2 to bluff"? Dwarf killed a LAWFUL GOOD WIZARD who was there to HELP the party!

When you say "lawful good", you're referring to game mechanics. You make your choice on that, you're meta-gaming. When the dwarven believer says "necromancer" in a world where St. Cuthbert is shown to have no tolerance, that's roleplaying your character.

Blue said:
But 4e item economy is so tightly a part of game balance that it's hard to penalize the party several parcels worth because of one character's action.
Wow. You really don't play any game I am remotely familiar with, do you? Not your (or anyone's) fault. Just a commentary on where the game has come...or gone...and, it is, gone.

Actually, my longest running campaigns (one I'm still running) were very-low wealth/magic 3.x homebrew world. It has it's problems (3.x advances BAB but not AC with level, needing magic to keep that somewhat even), but it's workable with "non-standard" rewards. 4e on the other hand makes magic item economy less a reward system and more a secondary part of leveling. This isn't saying that a good or bad design choice, just saying how the game is put together.

You do have choices in 4e, DMG2 introduced alternate rewards including inherent bonuses to make the math work out and magic much more optional.
 

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I know some one brought up how things are done in 4E we are still playing 3.5.

I brought up 4e, my mistake. I should read more closely. If it's 3.5, by all means let it stand. I'm still running a 3.5 game, second campaign in a homebrew world that started when the 3.0 PHB came out (MM wasn't even out yet). 3.x is a lot more flexible in terms of wealth. I thought you were playing 4e where it's effectively part of the levelling up system and can't handle a big loss.

Good luck.
 

A good roleplayer does things in character while helping or at least not disrupting the party.
It isn't always easy to find "in character" solution that won't be "against" the party sometimes, but where is will, there is a way.

Being in character should be an opportunity for finding original solutions to (original or not) problems, not an excuse to mess with others (be it directly or indirectly).


In this particular case, it would be quite easy to arrange meeting with St. Cuthberts representative, that would be able to buy the whole inventory and deal with it as they see fit. Want to destry it? Go ahead, it's yours now. Do you think it is not evil and could do some good in a medical school? Go ahead, donate it / sell it to them. Or even not buy it at all and let it in our hands.

As a loyal follower, I would see to it that the will of the church (not MY will or my ... understanding of the will, after all, I'm loyal, even fanatical FOLLOWER) will be done.


One last thing. In our history, there were plenty of people who said "I'm acting on behalf the greater good/religion/poor people/etc." . We all know how most of these finaly ended. In your game world history, there are probably similar figures. If the group sees a group member starting to act in a similar way, they should have a chat with him. In character, of course. And show him, how much evil can be done in the name of eradicating evil.
 
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"Dwarf, do that again and you can find another party to adventure with. Maybe you like begging for your meals on the temple steps, but some of us want to live by our own means."

Then continually shame him in front of other dwarves by calling him a beardless fool, who decided he was too good to worship the All-Father and can't hold on to a gold piece if his life depended on it.

If he whines: "It's what my character would do! WHAAAAAAAA!"

Sounds harsh, I know, but our group has so very little tolerance for people's RP completely whacking game balance/overall group fun in the knees.
 


This player ... is playing a blunt instrument in a game where thoughtless deeds have serious consequences.

The PC in question will have to change, there's no doubt about it. Whether through the example of his comrades or via a game-changing error in judgement that makes him face his beliefs head-on. If he doesn't, it will get very hard for the other characters in the game to justify having him around.


+1 to this comment for sure. I love realism in the party mechanics. Just because someone is a player in the group does NOT mean the characters of the party HAVE to put up with that player's character's shenanigans. They are under NO obligations to continue to travel with that person in a party, especially not if that person is regularly costing them money, getting them thrown in jails, making them enemies, or any other detrimental behavior.

He needs to straighten up and fly right ... or he'll soon find himself without a band of fellow adventurers ...
 



It sounds like this dm/group is a good candidate for E6.

E6: The Game Inside D&D (new revision) - EN World: Your Daily RPG Magazine

http://esix.pbworks.com/f/E6v041.pdf



(And by the way, when I googled e6, I accidentally typed ed. You get a whole lot of interesting results that have nothing to do with a guy named Ed.)

I really like E6 but the rest of the group hate it because it does not give them a lot of goodies and they want to experience high level play.

The main issue here is if you are a newbie DM stick to the wealth by level suggestions, point buy suggestions and the RAW.

If you want to change things run it by a more experienced DM or in this case listen to your roommate.;)

I have found that players can sometimes be whiny babies. The player playing the warlock was very upset when she asked him to change the feat that she said he could use to have two eldritch blasts a round. He didn't see it as over powered.

At fourth level it was doing 13D6 a round. I pointed out to him that most wizard spells max out at 10Dwhatever and that usually does not happen until very high level.

He gave it up but was really upset over it.

The soap opera does continue. I decided to retire my wizard because the warlock player felt it was unfair for me to be the only character in game that did not get a nerf. I made a 32 point buy sorcerer. The rest are still 42 point buy.

The cleric retired his character to bring in a paladin of St Cuthbert. He was hoping that having someone from the same church would help control some of the dwarf's more outrageous behavior.

The player playing the warlock and the dwarf made the role playing decision not to trust the new characters. They feel it is some kind of trick. It does not seem to matter that the prelate of St Cuthbert main temple who the dwarf trusts has vouched for the paladin. Pointing out to him that he is one of only 12 paladins in the order.

My new character is a member of the same guild as my wizard and was asked by my old character to take her place.

The in game reason for the departure of the other two characters was since they both followed Herineous they were called for a special mission.

Personally I will be glad when this campaign is wrapped up. Right now I think there is to many resentments and crap clouding a good group.

I might run a short game that is not DnD maybe Chill where the players play the monsters and get extra points for playing with their food. Something to lighten the atmosphere.
 

I have found that players can sometimes be whiny babies.
Truer words were never spoken... er... written.

The player playing the warlock and the dwarf made the role playing decision not to trust the new characters. They feel it is some kind of trick. It does not seem to matter that the prelate of St Cuthbert main temple who the dwarf trusts has vouched for the paladin. Pointing out to him that he is one of only 12 paladins in the order.
The first step in recovery is admitting that you have a problem.

These two haven't admitted anything yet.

It seems like everyone else in the group has recognized that there is a problem and taken steps to try to fix it. These two have only reluctantly had slight changes forced upon them.
 

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