p_johnston
Adventurer
So a situation came up last session (and similar ones have come up before) where I as the DM clarified information to a player in order to help them execute a plan that had a very high chance of getting them killed.
The situation last session, for example, was players trying to break into a wizards tower via gaseous form. The front door was airtight but there was a window (which i had mentioned in the description) halfway up the tower that wasn't. The problem being going in the window would leave the player halfway through the dungeon alone. While they were debating i reminded them about the window (and clarified i wasnt suggesting they use it just supplying info their character would have). They ended up using the window nd it went very badly (end result was very close to a TPK).
so my question os in situations where doing so will likely lead to character/party death do you reiterate/remind players about information that will make it easier for them to proceed with a bad plan or keep quiet?
The situation last session, for example, was players trying to break into a wizards tower via gaseous form. The front door was airtight but there was a window (which i had mentioned in the description) halfway up the tower that wasn't. The problem being going in the window would leave the player halfway through the dungeon alone. While they were debating i reminded them about the window (and clarified i wasnt suggesting they use it just supplying info their character would have). They ended up using the window nd it went very badly (end result was very close to a TPK).
so my question os in situations where doing so will likely lead to character/party death do you reiterate/remind players about information that will make it easier for them to proceed with a bad plan or keep quiet?