D&D 3E/3.5 Shuriken have changed in 3.5E

Hypersmurf said:
Huh?

No, it's for weapons.

Melee, thrown, projectile, whatever.

Throwing a shuriken with each hand does not make them 'melee weapons with range increments'. They're thrown weapons. You're specifically allowed to throw a shuriken as an off-hand attack.

Throwing a shuriken is an attack with a ranged weapon; Rapid Shot allows you to make an extra attack with a ranged weapon.

Flurry of Blows allows you to make an extra attack (or two), as long as every attack in the Flurry is with a special monk weapon or unarmed strike. Shuriken are special monk weapons.

So I can throw a shuriken with my primary hand (normal attack), throw a shuriken with my off-hand (TWF rules), throw an shuriken as an extra attack with a ranged weapon (Rapid Shot), and throw a shuriken as an extra attack with a special monk weapon (Flurry of Blows).

None of these effects disallow any of the others.

-Hyp.

Says you. I already said that you have every right to allow stackable Rapid Shot/TWF. This isn't an Min/Max board and I'm not going to defend disallowing certain Feat combinations that I feel are out of sync or being abused in a way not intended in their creation.

Nothing specifically says you can't be a Half-Dragon Dragon, or an Infernal Demon, or a Half-Celestial Solar. Those things are up to the players and DM to allow or not, and there are many things which I think don't make sense even though they do to other people.

So, cheerio, and enjoy your campaign. :)
 

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Jesuit said:
Says you. I already said that you have every right to allow stackable Rapid Shot/TWF. This isn't an Min/Max board and I'm not going to defend disallowing certain Feat combinations that I feel are out of sync or being abused in a way not intended in their creation.

Nothing specifically says you can't be a Half-Dragon Dragon, or an Infernal Demon, or a Half-Celestial Solar. Those things are up to the players and DM to allow or not, and there are many things which I think don't make sense even though they do to other people.

So, cheerio, and enjoy your campaign. :)

I don't see how you see this as unreasonable. With Rapid Shot, you throw darts quickly enough that you can throw an additional one than normal. With two weapon fighting, you throw a dart in your offhand as well. Rapid shot is with your primary hand (should be, anyhow), while the TWF feat works on your offhand.

If you do something with your right hand quickly, does your left hand just fall limp and lifeless?
 

Jesuit said:
This isn't an Min/Max board

But it is the Rules Forum, which means that the rules are discussed. Typically this excludes house rules or gut feelings.

If you dont like the raw you can change it, head on over to house rules and ask people how to change it to fit your campaigns style of 'no one can learn how to attack faster than any one feat tree currently poses'.
 

Scion said:
But it is the Rules Forum, which means that the rules are discussed. Typically this excludes house rules or gut feelings.

Exactly, and according to the RAW, there is nothing wrong with using Rapid Shot, Flurry, or the TWF feats all at thesame time.
 

Ottergame said:
Exactly, and according to the RAW, there is nothing wrong with using Rapid Shot, Flurry, or the TWF feats all at thesame time.

Again, I disagree. My interpretation of the nature of melee vs ranged weapon precludes me from seeing your point of view as being valid. I don't see them as viable tactical options, as far as them stacking.

It's not about a House rule, it's about our opinion regarding the RAW. We find them to be mutually exclusive, and neither you, nor Skip, nor God can change that point of view.
 

Jesuit said:
Again, I disagree. My interpretation of the nature of melee vs ranged weapon precludes me from seeing your point of view as being valid. I don't see them as viable tactical options, as far as them stacking.

It's not about a House rule, it's about our opinion regarding the RAW. We find them to be mutually exclusive, and neither you, nor Skip, nor God can change that point of view.

Again, you keep getting hung up on rules that no longer exist. Two weapon fighting applies equally to ALL weapons now, there is NOTHING, NO WHERE in the 3.5 PHB that limits it to melee weapons, NOTHING. Don't assume the books say something they do not. They say they work on any weapons, not just melee weapons. Two Weapon Fighting, Rapid Shot, and Flurry can all be used on thrown weapons, AT THE SAME TIME. I am sorry you are having a hard time understanding that, but the rule book says you can, therefor, you can. If you say you cannot, then that's a house rule, not a written rule.
 

Jesuit said:
My interpretation of the nature of melee vs ranged weapon precludes me from seeing your point of view as being valid.

But the only effect that cares anything about 'melee vs ranged' is Rapid Shot... and shuriken fit the criteria for use with Rapid Shot.

I don't see them as viable tactical options, as far as them stacking.

The stacking rules only cover numerical bonuses. "An extra attack" is not a numerical bonus, so the general rule about named bonuses does not apply.

Certain rules do prevent some combinations - for example, a weapon with the Speed ability and a Haste spell. But there are no such provisions restricting the combination of Rapid Shot, Flurry of Blows, and Two-Weapon Fighting.

-Hyp.
 

Jesuit said:
Again, I disagree. My interpretation of the nature of melee vs ranged weapon precludes me from seeing your point of view as being valid

No, your hard headedness seems to preclude that without the help of interpretation. Either way, if you are the DM in your campaign, then its your world, do what you want. Arguing the point will neither change your game nor Hyp's, nor mine.
 



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