Kid Charlemagne said:
The neatest thing here (OK, maybe not the neatest, but something that impresses me) is that I know you're doing most of this work on a PC, but the final work doesn't look even slightly computer generated. These are awesome, I will certainly be using them as an alternative DoMT/Tarot in my games... if only I can figure out the significance of the flumph card...
>Grin<
This was the essence of the concept. After the first set of cards I did, the thng I most missed was the sense of weight and texture and thickness, the feeling that these could exist in the real world, solid enough to hold.
There happens to be a lapidary and jewlery supply store next to my office, so I walked over at lunch time and bought a slab of jade, and talked to the jewelers and stonecutters in the shop for a while. Then I came home and scanned the slab of jade. I've been using that scan to get the main background texture and altering the color in Photoshop to make the various stones I need.
I've also been duplicating the effect of early Germanic cloisonne work by using layers and shadows and various kinds of transparency in Photoshop. "Kettle" took me to nearly 20 layers to get all the effects I wanted--some reflected light, some transparency, some shadow, some opaque overlays.
This is one of the most fun projects I've ever worked on.
But if you really want to be impressed, you should look at the original pieces that these things are a pale imitation of. They are so much finer, that when I go back to them for inspiration, I am humbled utterly.
Check out the British Museum online, and look for the Sutton Hoo burial.
I will also at this time admit that I stole a bit more of the frame than I'm really proud of, and feel that I should redo a good bit of it from scratch to reclaim my sense of honesty.
But it does have such a lovely "real world" light to it, it's hard to replace.