Siege Of Bordrin's Watch OOC


log in or register to remove this ad

Just a quick drop by to remind DEFCON we wait for you here (well, not only you but the game will soon start).

Also, reminder if someone drop, I am willing to alt that game.

Good game.
 

DEFCON hates my horse! ;)

Another challenge with no peach skills from Dorn. He doesn't want to abandon it yet. Too bad Majestic Word doesn't work in challenges. :)

Aiding with Endurance is Dorn's best option here, but he doesn't give up that easily and will likely try to Heal. Can someone be primary on that and he'll assist?
 

I had thought about it for Tregar, but he's not trained and only has a +5 modifier, thought the +15 Endurance was a safer bet. Hopefully our druid has more regard for life than the invoker ;)
 



To be honest stonegod... I had plotted a "horse incident" in check 2 from the beginning, and it was only because everyone else got rid of theirs that you got yours taken out. :)

And in case anyone's curious... I selected eight skills with which this challenge will involve, all appearing in various combos of 3. And just by the luck of your skill selection... some of you will have trained skills appearing some times, some will not. The fact that Check One's combo of three skills had 5 of the 6 of you all trained in at least one of them was the high-end of what you'll be seeing. Don't get used to it. They won't all be that easy. LOL.
 

Yeah I'm not looking forward to when poor ol' Tregar has to climb the mountain or dodge the falling boulders... "These ol' knees ain't much fer all them fancy dance moves elf"

The double 0 in Athletics/Acrobatics isn't so good :(
 

I've really only now realising how crap Henry is at skills.
Ah yes... the ol' Three Trained Skills for the fighter quandry! Heh heh!

This is one of the fascinating aspects of the 4E skill system. With the +5 for any trained skill... it really makes you have to stop and think whether it's better to train a skill you already have a high ability mod in (like a fighter taking Athletics to get up to a +8 or +9), or spread things out a bit and train a skill whose mod is a -1 or 0 so as to give you at least something in more skills across the board.

It also reminds me of a number of posts that many of the developers had written last year about how some of their feats were almost always Skill Focus feats (because they were getting into so many skill challenges). I think it's entirely DM dependant on how important he/she makes skill use.
 

To be honest stonegod... I had plotted a "horse incident" in check 2 from the beginning, and it was only because everyone else got rid of theirs that you got yours taken out. :)
Sure. You say that now... :)
You could attack the horse? That fancy new blade might be useful at a quick execution ;)
Shimmersong will not spill the blood of my trusty mount! Anyway, Heal is an option, so the horse can't be *that* bad. :.-( ;)
 

Remove ads

Top