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Sign of Things to Come?

Eating food heals hp.
Drinking water heals mp encounter powers...:)

I might start making this the unofficial fluff for healing surges and long rests. If you don't have food, you can't SURGE!

Interesting...I'm not scared of gamist elements in my own campaigns, so while I'd hate for that to be the official rule, I think I like it for my games. :)

I'll go ahead and say it... World of WarCraft.

Way to Godwin the thread, mang.:rant:
 

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Honestly, this discussion surprises me somewhat because of the dozens and dozens of videogames RPGs I have played, food has only rarely ever been a healing item, with potions and healing magic being far more prevalent.

That said, I can understand why they might think that. If they both didn't understand how healing occurred (didn't understand healing surges and rests yet) and saw an item in an inventory that did not have a clear use (food), it is perfectly reasonable for them to conclude that the item with no use will solve their problem with no answer.

I think the real videogame trope involved in their thought processes is the fact that it is very rare for videogame characters to carry food around with them. It is usually abstracted. If it is not abstracted, then it almost always is linked to healing/stamina/recovery/whatever. In other words, if you have food in a videogame, then it is linked to game mechanics. The fact that 4E has food as a notable purchasable item and doesn't link it to any game mechanics is a pretty wild oddity, really. You are expected to buy rations, but it is nothing more than a fluff/nod-to-simulationism element. Having it appear on a pregen character sheet is probably a mistake, since it can distract attention but serves no real purpose to the game itself (and certainly is needed there in order to learn the game).

Actually, now that I have written this all out, I am beginning to wonder why 4E didn't take a bit more of an effort to abstract out things like that... It would have fit the game's overall design philosophy.
 

If you think about it the right way, they both work. In WoW or other video games, you eat food to regain health. You can't be in combat, and your character puts his weapons away, sits down, and eats. Is this so different from resting?

The problem is that 'my character resting' isn't exactly interesting in either medium. In an rpg, the GM says 'okay you spend the day relaxing and tending to your wounds, you get back X points.' In a computer game, you click the food and your character eats them. Both are mechanical ways to represent the idea of resting, and replenishing a game resource.
 


I agree that food should have health-replenishing and other effects in D&D, and I am in the process of cooking up a Gourmet ritual and recipes for 4E.
It would be nice to see this kind of thing in Adventurer's Vault II.
 




More seriously, as hp represent an abstract quality of good luck, morale, endurance and skill, why is it obviously nonsense that eating and drinking would replenish some of these quantities?
In older editions, they did; that is, when taken as a whole with the period of resting necessary over several days to recover hit points as natural healing.
 

"Wizard needs food!" Ha! Thanks for the reminders of such a fun game.

I like the idea of healing through food. I think that the next time I play, the PCs will be offered a "Feast of Bountiful Mercy" by the local clerics. It will heal their wounds instead of a boring old Cure Moderate Wounds spell.

Mmmm...bacon....
 

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