Col_Pladoh said:
Rather than multiplying wages as you suggest, use the minimum wahe paid now, multiply it by 2000 hours, and you'll have the bottom-end of the earnings scale, the working poor indeed. $100K income is about the line for the middle-middle class, and 250K is near the place where medial upper middle class income falls.
I multiply the wages because that is what is needed to get the wages and the item costs from the books in line with each other.
If I do it the way you suggest, I can come up with the bottom of the scale. 2000 hours * $6 (approximately) per hour = $12,000 per year.
Then, 1 SP per day * 240 working days (in our society) per year = 240 SP. 240 SP = $12,000 or 1 SP = $50.
So:
backpack $1000
simple house $500,000
grand house $2,500,000
longsword costs $7500
poor meal costs $50
common meal $150
good meal $250
poor inn per day $100
common inn per day $250
good inn per day $1000
This ratio between wages and goods is way out of line. But, if you multiply the wages by 5, it becomes 1200 SP = $12,000 or 1 SP = $10. So, the cost of goods then becomes affordable:
backpack $200
simple house $100,000
grand house $500,000
longsword costs $1500
poor meal costs $10
common meal $30
good meal $50
poor inn per day $20
common inn per day $50
good inn per day $200
These prices seem more in line with what a $12,000 per year minimum wage society could afford. The exact same ratio as what a 5 SP per day poor laborer in the game could afford if you multiply the wages by 5.
Simple. Easy. Extremely few changes. Close enough for government work and easy for players to understand. And, it solves the main problem of the hirelings not getting paid enough to afford the goods.