Anyone want to tackle the 1000gp/day magic item creation vs ~40gp/week mundane item creation?
Why is that a problem? Want to tackle $60/hr software engineering vs. $6/hr computer assembly?
Anyone want to tackle the 1000gp/day magic item creation vs ~40gp/week mundane item creation?
Storminator said:There's lots of talk of labor markets here, but D&D sort of assumes a lot of medieval economics, and free labor markets aren't among them.
Why doesn't Joe Peasant go into bookbinding? Because the bookbinders guild will break his knees, leaving him Joe the Beggar, pining for the day he could earn a silver.
PS
Vaxalon said:
How do you reconcile a middle-class wage given to someone who doesn't have the political power to keep it? Clearly, in any feudal society, it is in the interest of the lord to confiscate anything, whether it be money, magic, or weapon, that would give his serfs any measure of power. So if you use some sense of "realism" to increase the wages across the board, then it would be unrealistic not to give them an across-the-board increase in power as well.
LostSoul said:Question about x5 wages:
In what form do they recieve thier payments?
I'd imagine a farmer who farms makes that x5 wage from what he sells - mainly, his crops. Do the prices in the PHB reflect this?
I have no idea how many pounds of grain a farmer can farm in a year, day, week, month.
SableWyvern said:I've got no idea. If I need to know how much money an NPC has, I'll pretty much give him whatever I think is appropriate. The whole wages thing really only has relevance to me if the PCs want to hire someone, or hire themselves out.
LostSoul said:
My point is that the prices of whatever is produced needs to reflect the increased wages. Whether that is a drop or raise in the standard price, I don't know.