Al said:...*snips metagame musings*
drnuncheon said:
Yep, that's why absolutely everyone in the real world is trained at something.
And of course every person goes through a character creation process before springing into the world fully formed and adult, needing no justification for any skill they may choose.
Use a little sense. Not all commoners are going to be min-maxed for a profession. They don't go to the Feat Shop and say "Gee, I think I'll take a Skill Focus in Underwater Basket Weaving" - they take what they are born with, whether that be toughness, good reflexes, the ability to run away really quickly (always handy) or, in some few cases, an aptitude for a particular skill.
Similarly, with skills they are going to be limited by their background. If his father wasn't a bookbinder, then Joe Commoner isn't likely to be a bookbinder either. Who's going to teach him? Besides that, where's his clientele? Who's going to go to Joe the Untrained Bookbinder to have their book bound when they can do it themelves just as well?
The rules for Profession and Craft are just abstractions. Like anything else, they require a bit of common sense to be used.
J
Imperialus said:straps on his abestos greathelm +5 and hunkers down with a bucket to fight the inevitable flames that will result as soon as Kerins Dad gets here.
*edit* Speaking of, what happened to him? Haven't seen him around much since the boards changed hands.
Al said:You can: a) Work as a labourer for 1sp a day
OR b) Work as an untrained Craftsman for 7ish sp a day.
Col_Pladoh said:It is really my fault...
Gary
nameless said:
After getting a giant population with a huge agricultural base, we raised an army and conquered all the countries where the commoners originally hailed from. All of this financial power was lying in a cave guarded by an overgrown lizard. It's just not right.
-nameless

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.