Silly Feats

Telepathic Comraderie
You may communicate with the other players even if there is no reasonable way to do so.
Prerequisite Accomidating DM
Benefit This feat may be used to gain full awareness of everything that another PC is seeing, doing, and saying, as well as what he is sensing without any other reasonable way to do so, including magic and psionics. Furthermore, you can contact said PC, dispensing tactical advice, participating in negotiations, etc.
Normal You keep your mouth shut until it's your turn.
 
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Kilmore said:
Telepathic Comraderie
You may communicate with the other players even if there is no reasonable way to do so.
Prerequisite Accomidating DM
Benefit This feat may be used to gain full awareness of everything that another PC is seeing, doing, and saying, as well as what he is sensing without any other reasonable way to do so, including magic and psionics. Furthermore, you can contact said PC, dispensing tactical advice, participating in negotiations, etc.
Normal You keep your mouth shut until it's your turn.

LMAO I love this feat!!!! :D
 


Grovel for Mercy [General]
You finally have a way to survive a battle
Prerequisite: a class or race that is obviously under-powered to the extreme (includes half-orc, sorcerer, druid, ranger)
Benefit: When you drop to your knees, crying for your mother and peeing yourself, the enemie just abuses and ridicules you.
Normal: You're dead.


Bravery [General]
Your bladder doesn't betray you at the first opportunity
Benefit: You don't have to wet yourself when facing danger
Normal: At the beginning of every encounter with EL at least your CL - 10 you have to make a will save (DC 40) or pee in your pants

No Obligations [Metagame]
Don't turn up to the game if you don't want to, and don't bother to inform the DM, since he finds out soon enough
Prerequisite: Al CN, NE or CE
Benefit: You don't have to turn up at a game session if you have something better to do (like going to the swimming bath), and the DM is no longer entitled to a call by you telling him that you don't come.
Normal: You have to call the DM several days before the gaming session starts if you don't want to play. In urgent situations, several hours before the start can be appropriate. Failing to make that call may result in you being thrown out of the game (DM's Choice).

Disregard Stats [Metagame]
Stats mean nothing - at least if they would make the character less powerful
Prerequisites: Powergamer, Stupid DM
Benefit: You can ignore stats like mental ability scores (Int, Wis, Cha) or skill bonuses, as long as you "roleplay" your character. For example, your dwarven fighter 6 (Int 10, Cha 8, Diplomacy - 1) automatically succeeds in every diplomacy check to persuade a dwarven smith to sell his goods for 10% the original price because you dwarves understand each other. Or your stupid half-orc barbarian (Int 6, no literacy) can solve any riddle, even if it's written in ancient elven and he has noone who reads it for him.
Normal: In order to have a PC that's good at social interaction, you actually have to put a better roll into Cha, and waste skill points for skills like Intimidate, Gather Information, Diplomacy and so forth. In order to figure things out, you actually must have a positive Intelligence modifier and must verbally as well as literally understand the problem.

Stupid DM [Metagame]
Your DM is so stupid that you'll get away with everything
Prerequisites: You don't need your DM's approval. You need a quite stupid DM
Benefit: You can outrule, house-rule and rule-0 everything you want, always getting your DM's approval.
Normal: You have to stick to the rules.
Special: This is the basis of a rather big metagame feat chain.

Eierlegende Woll-Milch-Sau [Metagame]
Character flaws and weaknesses is something that happens to other people
Prerequisites: Stupid DM
Benefit: You can alter the classes and races so that you don't need to have any disadvantages: You rule-0 that you have everything as class skills, have 10 + Int skill points, d12 HD, can detect traps, have improved evasion and uncanny dodge, and proficiency in all weapons and armor, ambidexterity and two-weapon fighting. You can also cast all spells on any list (spell level = the lowest among all classes), you automatically know all spells like a cleric, you cast spontaneously and your spell's per day is twice the noumber of the sorcerer. You also can specialize in a school without having to choose a forbidden school. You can take every feat, even if it's usually restricted to a certain class. If you multiclass, you never suffer XP penalties. You can also create your character with the "all 18" standard row. You automatically overcome every spell or energy resistance and damage reduction, and have three good saves and full BAB
Normal: You have to live with weaknesses.

[edit]Corrected a typo[/edit]
 
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Plot specific deaths
You can kill who ever you like aslong as they are in no way tied to the plot.
Prerequisite Accomidating DM
Benefit Mundane people no longer matter.
Normal Claped up in the town jail.


This is a tmeplate!

Prerequisite
Benefit.
Normal
 


Extra Feat [General]

You may choose any other feat that you meet the prerequisites for.

Prerequisites: Player IQ less than 100
Special: This feat may be taken multiple times.
 

ashtaroth said:
Extra Feat [General]

You may choose any other feat that you meet the prerequisites for.

Prerequisites: Player IQ less than 100
Special: This feat may be taken multiple times.

LOL
jump-yellow.gif
 

HalfElfSorcerer said:
Monty Python Devotee [General, MetaGame]
Prerequisites: Own at least 5 Monty Python-related videos or DVDs.
Benefit: At any point during a game, if you are able to reference a Monty Python sketch that applies to the current situation, you gain 10 xp. You must be able to recite at least 30 seconds of the sketch from memory, and you must try to do it with an English accent (very easy for you english people). For example, if you are unable to obtain the kind of drink you would like at a tavern, you can begin to recite the "Cheese Shop" sketch, and gain 10 xp.

Monty Python Grand Master [General, MetaGame]
Prerequisites: Monty Python Devotee, own at least 10 Monty Python videos or DVDs.
Benefit: When you reference a Monty Python sketch, you gain 25 xp instead of ten. Also, you gain the ability to perform a sketch along with another Monty Python Grand Master. When you do this, each MPGM participating gains 50 xp, as long as you manage to get through the whole sketch. 25 bonus xp if it is a flawless execution of "Dead Parrot" or "Nudge Nudge."

Lumberjack [General]
Prerequisites: Character must be a cross-dresser and not be a lumberjack.
Benefit: You gain a +10 Python bonus to Proffession (Lumberjack) checks, a +10 Python bonus to Perform checks, and gains the silly lumberjack ballad performance type.
Special: If the character ever ceases to be a cross-dresser, or ever becomes a lumberjack, he loses all benefit of this feat.

These feats are very frequently used in our campaign. Also Red Dwarf Devotee, Hitch Hikers Devotee and Princess Bride Master. One of the players has a wife who only comes along to listen to us quote, honestly.
 

Psychic Die
Your die have the uncanny ability to know when you're trying to do something you shouldn't.
Prerequisites: A set of die that you really like
Benifit: Every time you try to do something something right (IE, cast a fireball on a troll) you succeed spectacularly (near maximum on your rolls). However, if you try to do something that you have no right to even try (IE, a LG paladin gambling his lifes savings), you fail miserably.
Normal: You can try pretty much anything that you please, and have about the same chance of doing it.
Special: You can take this feat multiple times. Each time, it applies to a second set of dice. Also, if you apply it to a particularly cool set of die, you can apply it to another set of die as well, not to exceed 5 sets of die per instance of the feat taken.
 

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