Corlon
First Post
You're WRONG
Prereques: you think you're smarter, cooler, or in any way better than the GM.
Benefit: Once per game session, whenever the GM makes a stupid ruling, you can take a vote with the rest of the players. If the other players agree this is a stupid ruling, the GM must then make a good ruling. If the GM makes 4 times the amount of stupid rulings as you are aloud to stop (including any that you do stop), the next session, the amount you are aloud to stop is doubled (example 1: If a character has just gotten this feat, and the GM makes 4 stupid rulings, one of them is stopped, and the next session, the character gets to stop 2. Example 2: If the GM then makes 8 stupid rulings the next session, two of them are stopped, and the next session the player may stop 4 stupid rulings.
Normal: You're GM makes so many stupid rulings that you can't stand it any more, and you end up quiting his campaign.
Special: The GM May not and Cannot disalow this feat in his campaign.

Prereques: you think you're smarter, cooler, or in any way better than the GM.
Benefit: Once per game session, whenever the GM makes a stupid ruling, you can take a vote with the rest of the players. If the other players agree this is a stupid ruling, the GM must then make a good ruling. If the GM makes 4 times the amount of stupid rulings as you are aloud to stop (including any that you do stop), the next session, the amount you are aloud to stop is doubled (example 1: If a character has just gotten this feat, and the GM makes 4 stupid rulings, one of them is stopped, and the next session, the character gets to stop 2. Example 2: If the GM then makes 8 stupid rulings the next session, two of them are stopped, and the next session the player may stop 4 stupid rulings.
Normal: You're GM makes so many stupid rulings that you can't stand it any more, and you end up quiting his campaign.
Special: The GM May not and Cannot disalow this feat in his campaign.
