Silly Question: Cleric Domain Abilities


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Thanee said:
I'd say no, all that stuff applies to cleric spells only.

Bye
Thanee

So the Luck domain power is only applicable if the character is doing "cleric stuff"?

Plus, look at the Magic domain:

SRD 3.5 said:
Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Seems it is more than just for clerics...

Andargor
 

The rules are murky on the issue. Personally, I say no - the domain ability applies to the class that granted the domain only. Similar in essence to how a multiclass specialist wizard/sorcerer can pick spells from their prohibited schools with their sorcerer spells known. The ability (or restriction) doesn't cross class lines, instead staying with the class that granted it.
 

andargor said:
So the Luck domain power is only applicable if the character is doing "cleric stuff"?
'Cleric stuff' isn't a defined quality. A cleric of Olidamarra with the Trickery domain might well do many rogue-type things as part of their cleric-stuff. Heh, heck, amongst my group performing the Last Rites of Olidamarra is a backhanded way to refer to looting someone's corpse. Cleric spells, on the other hand, are a defined quality.

Plus, look at the Magic domain:
---
Seems it is more than just for clerics...

Er, I'm a bit slow today - what's the correlation? Seems kinda apples and oranges to me.
 
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Coredump said:
Isn't this a classic case of the mechanics driving the story? Your character wants to become e cleric, only because you read the rules and saw an advantage. He wants to be a cleric to this god, only because he will get a double bonus. Does not sound much like role-playing to me. Not that it isn't a valid way to approach the game, just seems like something besides role-playing the character.

In a world where there is a Gnome Diety in charge of Gnomes and Illusions, and you are a Gnome Illusionist that grew up in that society, I actually think it would be a lot more of a normal role playing choice to worship that diety and get some religious training from that temple then to NOT do so. In addition, if all the worshippers of that diety always cast illusions better than you if you don't make that choice, you probably decide to make that choice for yourself when surrounded by others who have made that choice in the past.

In addition, if you think mechanics does not sometimes drive DM choices, you're fooling yourself. The game is a mix of crunch and fluff. I've seen pretty much universal agreement on that fact. There is a good reason nobody chooses Commoner for 20 levels, even if it makes sense from a role playing perspective. And for some reason I never seem to fight first level commoners in dungeons...there always seems to be beasties of around my level in every dungeon I adventure in. What a coincidence...you would almost think the DM was purely driven by balance mechanics rather than what made sense from a role playing perspective, given the planets population is mostly first level commoners! :p

Anyway, if your point is to claim I am a power gamer, I disagree. If I do decide to go with the gnome illuisionist, it's not because it is the most powerful choice I could make. It's because I want to play a gnome illusionist instead of the typical human specialist blaster, and I am trying to make choices that both make sense and get his power up to just be on-par with other "typical" casters. Illusionists are tough to play. There is a good reason it isn't a particularly popular school to specialize in these days, and also a school that many other specialists eliminate.
 
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Sejs said:
'Cleric stuff' isn't a defined quality. A cleric of Olidamarra with the Trickery domain might well do many rogue-type things as part of their cleric-stuff. Heh, heck, amongst my group performing the Last Rites of Olidamarra is a backhanded way to refer to looting someone's corpse. Cleric spells, on the other hand, are a defined quality.

There is not text that says that the granted power applies only to the "defined qualities" of the cleric. Of course, it's the DM's decision, ultimately.

More specifically, would you allow the Luck reroll on a spell resistance caster level check related to a wizard spell being cast by the cleric/wizard?

Sejs said:
Er, I'm a bit slow today - what's the correlation? Seems kinda apples and oranges to me.

You're always slow, so it's OK. ;)

Just to show that granted powers may apply to other classes the character may possess.

Andargor
 

Thanee said:
I'd say no, all that stuff applies to cleric spells only.

Bye
Thanee

And we are all shocked that you would side on decreasing power.

Sorry, not meaning to be overly snarky. It's just that I've gotten to the point where I think I can predict your opinion with a 90% accuracy. That isn't a bad thing, as you are consistent.

But, given your opinion on almost anything that "could possibly be read two ways one of which gives more power than the other" so often difers from established sources of rules determinations (errata, FAQ, the overwhelming majority of players and DMs here, and sometimes the rules themselves), I feel safe in saying that you having an opinion that would not allow something to increase power in any manner more than absolutely necessary is not shocking.

Again, not meaning to be insulting or overly snarky (as I *like* reading your opinions), just pointing it out because it's been on my mind lately.
 

Mistwell said:
Yes, it would. Still worth contemplating.
You could take the Arcane Schooling feat to gain Wizard as a favored class. And it could be assert that it would give you a sperate casting ability for activating spell trigger magical items which might allow you to use items from your prohibited schools depending on your view of School Specialization.
 
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The wording of the cleric domains does NOT limit which class to which the bonus applies.

And really: Why should it?
 

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