Silly RAW Question: Spending XP now for XP-cost events in character's history?

Timeboxer

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At least, I think it's silly, but others may think differently. Sorry if the title was unhelpful, but I'm not entirely sure how to summarize this situation succinctly.

I'll preface this with the actual question: By the rules, do you have to pay an XP or gp cost for events that occur in a character's back history which would have cost XP or gp?

The situation is perhaps excessively subtle and overly complicated, but it is this: My GM wants to run a Rules As Written game and has allowed me to create a Level 15 character (105,000 XP). I want to make a wizard who has taken a prestige class with the prerequisite, "The candidate must have created at least one magic item, whether of a permanent nature or not." I figure that, well, I made a wizard who gets Scribe Scroll for free, and she's bound to have scribed a scroll at some point in her life -- at minimum, a Scroll of Magic Missile or something, which she used early in her adventuring career. Wizards scribe all the time, after all.

However, my GM says that as a result of taking this prestige class, my character is now no longer Level 15 with 105,000 XP, but instead a Level 14 character with 104,999 XP. The reason being that if I have created a character who has taken a prestige class with that prerequisite, I must therefore pay the 1 XP for a magic item which I created in the past but now no longer possess.

He points to page 199 of the Dungeon Master's Guide, which states: "A PC spellcaster created at a level higher than 1st can use any of the XP and gp you have awarded to make magic items, provided that she has the proper item creation feats and prerequisites." Therefore, he says, even if you no longer possess the item, you must, by the rules, pay for all magic items that your character has ever created in her backstory by spending XP from the pool given you by the GM.

"But GM," I say, "that doesn't make any sense. If you had a character who took a prestige class that required that 'You must have died and been raised from the dead through the use of Raise Dead,' would that mean that you would now be one level lower?"

"Well, yes," he says. "If you have a character who has lost a level in his history, then you have less XP now."

"But GM," I say, "if you let someone make a level 5 character, and they want to make a character who used to be level 20, was level-drained to level 1, and is now level 5, would you make them 'pay' for the lost 19 levels, so that now they are at level -14?"

"Well, no," he says. "I would say that that simply isn't a valid character, by the rules. You get a certain amount of XP to work with, and you can never exceed that boundary in your history."

"But GM," I say, "all Wizards get Scribe Scroll for free. Are you saying that if you give me 15 levels and I make a level 15 wizard, I can never have scribed a scroll ever in my back history?"

"Well, yes," he says. "There's no reason why a Wizard ever needs to scribe a scroll. If you had, you would've paid the cost. So it's reasonable to say you never have."

I point to the same page, where it talks about Charged Magic Items: "A player may select a partially used magic item for part of his character's starting gear. Such an item's value is proportional to the charges left compared to the charges in a newly created item..."

"There, see?" I say. "You have a character who bought a wand with 50 charges, but they spent 25 adventuring. Now it only has 25 charges, but it's not worth as much as a 50-charge wand -- it's worth a 25-charge wand. You only have to 'pay' for the worth of the wand in gp as it currently exists in your possession. By the same logic, you should only have to 'pay' XP for something that currently exists in your possession."

"You're making things too complicated. The character just bought a 25-charge wand, plain and simple."

"It doesn't say 'bought', it says 'select.'"

"That's just semantics. But good point. Mail WotC customer service and ask them for an official ruling."

I do so, but they are horribly unhelpful, and I'm still discussing it with them -- their initial reply was essentially, "Well, the GM can award you more experience to let you create items, or less if he doesn't want you to. It's his call." But this isn't the question at hand -- I can understand if the GM wants to award, say, 104,999 XP rather than 105,000 XP, and this is well within the GM's discretion. But to say that you have to pay XP from your current XP for a past event in your character's life, and that this is an official, by-the-book ruling, strikes me as absurd. To me, it's perfectly obvious that your wealth and your XP represent your character's current state, and I see no reason why this would not be so. Beyond that, even if you did possess an item that you created, I see no reason why you would be unable to value this item in terms of its market price rather than its creation cost in XP and gp.

So there it is. I doubt that my GM will accept any source other than the book or WotC itself as "official," but any help would be very much appreciated.
 

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To me, it's perfectly obvious that your wealth and your XP represent your character's current state, and I see no reason why this would not be so. Beyond that, even if you did possess an item that you created, I see no reason why you would be unable to value this item in terms of its market price rather than its creation cost in XP and gp.

I'm afraid I can't quote you a written source. All I can say is that this is exactly the way I do it, and I can't imagine why it'd be worth the trouble to go any other way.

When creating a character over first level, it's never assumed that the character actually had X amount of gold and bought all his magic items. The use of gp-value is a tool, an approximation. The assmuption is that a lot of the goods and gear you have were accumulated over X levels of adventuring. It doesn't matter how you got them, and a DM who assumes that your character actually bought and paid for everything she has to start with is reading things far too literally.
 
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I'd suggest you create the 1xp item, then start the game by vapourising something that's at the minimum level for you to get experience by it. You're a 15th level wizard - go slaughter a big fat juicy monstrous scorpion using fly and ranged attack spells.

Scry, buff, teleport, slaughter, and the game can go on with you one level higher.

Alternately ask your DM to just let the 1xp debt ride, but make you level 15 in the interests of not having to stop the game after a single combat to level up.
 

Amy Kou'ai said:
However, my GM says that as a result of taking this prestige class, my character is now no longer Level 15 with 105,000 XP, but instead a Level 14 character with 104,999 XP. The reason being that if I have created a character who has taken a prestige class with that prerequisite, I must therefore pay the 1 XP for a magic item which I created in the past but now no longer possess.

Well, this is why if I tell people to create higher-level characters, I don't give them exactly the XP boundary. I might, in this case, have given people 110,000 XP, for example.

Exactly because then you can spend some XP on things like Permanencied spells, or created magic items, without them being a/ free, or b/ crippling.

But I'd certainly charge you the XP for the item.

And if you wanted to play a Hunter of the Dead type PrC, with the prerequisite "Must have lost a level or at least one ability point permanently from an encounter with undead", then after you'd rolled your dice or assigned your points, I'd expect you to take one off somewhere (or drop a level), with the explanation in your back story...

-Hyp.
 

Here's some backstory: "I died at level 8 and then made some magic items. Then, due to the way 3.5 XP works, I eventually caught up with the rest of the party and now have exactly the same amount of xp"

RAW. Done and Done.

Oh, and your DM is being obtuse.

-The Souljourner
 

Hypersmurf said:
But I'd certainly charge you the XP for the item.

And if you wanted to play a Hunter of the Dead type PrC, with the prerequisite "Must have lost a level or at least one ability point permanently from an encounter with undead", then after you'd rolled your dice or assigned your points, I'd expect you to take one off somewhere (or drop a level), with the explanation in your back story...

That's well within your rights, of course, but I disagree with the idea that, at least with respect to item creation, this is somehow explicitly defined in the rules, and I see no reason why it needs to be. Along the same lines as Mouseferatu's suggestion, I interpret "Wealth by Level" as a measure of the total value of a character's possessions measured in gp; you're not really "paying" for an item so much as measuring its worth, so there's no reason why you can't have a "created" scroll that you're still "paying" full price for -- that is, its worth is coming out of your Wealth, not your given XP, despite its alleged source.

By the same token, if there were some arbitrary magic item worth 100,000 gp that had the description, "allows you to regain one level or ability point permanently lost from an encounter with undead," there's no reason why one shouldn't be able to either A) take the level or ability point hit, or 2) have paid 100,000 gp for the item and used it (which still comes out of your gp allotment because its effects are still in your possession).
 

In fact... you could even use that to gain MORE xp than the rest of your party. Say you made an item just before you got to 14th level, so the rest of the party was exactly 14th and you were 1 XP short... Now, you fought a CR 15 monster (fairly reasonable for a mostly 14th level party). The rest of the party gains 1400xp each, you gain 1950. Boom, you're 549 XP ahead.

Tell your DM that you can't artbitrarily make all back story effects impact the current state of the character, and give him this example. If he's so hung up on RAW, you can exploit it and get some free items.

Edit - I'm with Amy here... the wealth per level is net worth. Add up the gp value of everything you own and it should be X. Doesn't matter where you got the item from, it's part of your net worth. If you wanted to have more than your normal net worth, then I'd make you pay XP for it.. but equal to? No way.

-The Souljourner
 
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Amy Kou'ai said:
any help would be very much appreciated.

Well, I have to say, your DM is going by the rules. He's sticking to them, and it'll probably pay off in the end.

However, he's being an idiot.

If it were me, I'd still charge you any XP for items you've made- after all, if any DM didn't, it could be abused ("Okay, so I got that 1 xp for free. So then, I sold the scroll for full price. Then, I made another, and got that 1 xp for free. Sold that one. Repeated a million times. That's why I own all of the gold in Faerun."). However, like I said, your DM's being an idiot. It's good for a DM to be a stickler to the rules, but in this case, it just doesn't make any sense whatsoever. I know D&D isn't extremely realistic, but how does he expect four (or more or less, depending on your group size) characters, completely independantly, to arrive at the exact same XP total, which just happens to be EXACTLY enough to be their current level? If he's willing to believe that kind of nonsense enough to enforce it, he should have the common sense to assume that maybe- just MAYBE- one of them had 1 XP more than the others. If the rest of the players complain about you having more XP than them, well, it seems like you had it coming since birth.

Some people just have the unlucky lives.

Like I said, your DM's an idiot.
 

The Souljourner said:
Here's some backstory: "I died at level 8 and then made some magic items. Then, due to the way 3.5 XP works, I eventually caught up with the rest of the party and now have exactly the same amount of xp"

Yeah, I nearly put a 'Though it's more clear-cut in 3E' rider on my post :)

Amy Kou'ai said:
By the same token, if there were some arbitrary magic item worth 100,000 gp that had the description, "allows you to regain one level or ability point permanently lost from an encounter with undead," there's no reason why one shouldn't be able to either A) take the level or ability point hit, or 2) have paid 100,000 gp for the item and used it (which still comes out of your gp allotment because its effects are still in your possession).

Absolutely. I wouldn't have a problem with that.

But when it comes to things that cost XP, I'd charge XP. If a 19th level wizard wants a +3 inherent bonus to Intelligence at start of play, he can pay for it with 82500gp of his budget (Tome +3), or 15000XP from his total (3 wishes), or some combination of the two. But I wouldn't let him pay the 82500gp and then write in his back story that he cast Wish to do it.

-Hyp.
 

UltimaGabe said:
If it were me, I'd still charge you any XP for items you've made- after all, if any DM didn't, it could be abused ("Okay, so I got that 1 xp for free. So then, I sold the scroll for full price. Then, I made another, and got that 1 xp for free. Sold that one. Repeated a million times. That's why I own all of the gold in Faerun.").

However, as I've pointed out, I no longer own the item. Instead, I used it at some undefined point in the past. In other words, if I did make a Scroll of Magic Missile, and used it, then its current value would be 0 gp. But I would still have created the item. Remember also that my Wealth by Level does not increase in this way; it's still 200,000 gp, as is normal for a level 15 character.
 

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