The Souljourner
First Post
I'm totally behind you on this, Amy. Magic items created in the past and since expended have no bearing on the XP total you should be at when starting a high level campaign.
However, if your DM is going to be a pain in the butt, then do this - pay the 1 XP. Heck, pay a bunch of XP and make sure you *have* the items on your current character. They should only cost 1/2 normal GP, so make sure to only deduct that much from your starting gold. Now, you're 14th level (almost 15th) when everyone else is 15th. Make sure your DM knows how gaining XP in 3.5 works... and then laugh at your DM when you pass the rest of the party in XP total because you gain so much more XP for being lower level, and now you're ahead on XP and have more magic items than everyone else.
-The Souljourner
However, if your DM is going to be a pain in the butt, then do this - pay the 1 XP. Heck, pay a bunch of XP and make sure you *have* the items on your current character. They should only cost 1/2 normal GP, so make sure to only deduct that much from your starting gold. Now, you're 14th level (almost 15th) when everyone else is 15th. Make sure your DM knows how gaining XP in 3.5 works... and then laugh at your DM when you pass the rest of the party in XP total because you gain so much more XP for being lower level, and now you're ahead on XP and have more magic items than everyone else.
-The Souljourner