TwinBahamut said:To me, it sounds more like each individual spell is going to be more flexible, the opposite direction of movement from 3.5, where spells with versatility were seperated into different spells with no versatility.
This would be awesome.TwinBahamut said:For example, a Globe of Fire spell might have just been an attack before, it can now be used to create a potent, long lasting light source as well. Or a Bigsby's Hand spell can now be used to lift objects or move statues in addition to grappling or pushing foes. Or maybe a Phantom Steed can be used to send a ghost steed forward to trample foes in a line, instead of just being used as a mount.
They're saying that Fireball over Phantom Steed was a no-brainer, there wasn't a real decision to be made.RigaMortus2 said:Sounds kinda like they are going from:
"What do I pick, Fireball or Phantom Steed? This is a tough decision, I hope I make the right one. I'll prepare..."
to
"Screw it, Wizards can do anything they want now"
Does that work in AU/E?
It seems to me that a wizard with two readied spells and X slots will still just ready fireball and haste rather than phantom steed and fireball.
To me, it sounds more like each individual spell is going to be more flexible, the opposite direction of movement from 3.5, where spells with versatility were seperated into different spells with no versatility.
I dunno about Hero, but it reminds me of Power Arrays in Mutants and Masterminds
This is how I read it, also, and I share the same concerns.Victim said:It sounds more like separate pools of resources for different types of effects. As mentioned above, the choices are between Fireball/Lightning Bolt (or perhaps Haste, depending on how they loosely they group things) and then Phantom Steed/Tongues and such for the utility set of magics.
It does make characterizing a wizard as more generally combative or non combative more difficult though, unless talents and such pick up the slack. I'm kind of used to considering casters as spell selections first, and other elements second. More robust base features might change that, however.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.