Ah, sorry about that DrZombie, I hadn't spotted your post above :\ If you still want to make your wheelman character, I could easily drop Drive and Pilot from my skill list and take something else instead.DrZombie said:You naughty boy Jarval, I was creating a gettaway driver/mechanic, but it seems you've got that angle covered.
Well, depends, if you can live with another character that has those skills as primary skills you don't need to change at all, besides, you're first so I'll just have to adapt. I just don't want to make a character that outshines another character at the same skills.Jarval said:Ah, sorry about that DrZombie, I hadn't spotted your post above :\ If you still want to make your wheelman character, I could easily drop Drive and Pilot from my skill list and take something else instead.
No problem at all. Andrew's main focus is more on being able to get things to work (hence the ranks in Computer Use and Repair). Anything else is secondary to him, so feel free to go ahead with the driver concept.DrZombie said:Well, depends, if you can live with another character that has those skills as primary skills you don't need to change at all, besides, you're first so I'll just have to adapt. I just don't want to make a character that outshines another character at the same skills.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.